I’m a Technical Artist and real-time 3D developer specializing in Unreal Engine 5, simulation, and performance-focused technical art. My work blends an artistic background with hands-on engineering—building Blueprints systems, optimizing real-time rendering, and creating immersive environments and levels.
I’ve contributed to defence training simulation at the EUDIS Defence Hackathon (INCAS), and I’m currently developing an end-to-end premium mobile psychological horror game at Cuantic Art, from environment and lighting to gameplay systems, materials, and Android deployment. I enjoy working at the intersection of art, technology, and simulation, and I’m especially interested in high-fidelity real-time experiences, robotics-adjacent simulation, and emerging interactive storytelling approaches.
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