I’m an environmental artist with extensive experience creating immersive game environments in China, with a strong focus on 3D modeling, scene production, and engine-based rendering. I’ve worked across game environment pipelines and collaborated closely with art directors, modelers, and design teams to improve scene output efficiency and reduce unnecessary revisions. I also enjoy bridging art and technical problem-solving—whether that’s tuning shaders (materials like water, glass, lighting, and foliage) or supporting teams when material editor issues need practical fixes. With project experience in major game companies and a current MA in Game Art and Design, I’m now targeting an environment artist role where I can deliver high-quality environment art and dependable support to production teams.

Minghan Wang

I’m an environmental artist with extensive experience creating immersive game environments in China, with a strong focus on 3D modeling, scene production, and engine-based rendering. I’ve worked across game environment pipelines and collaborated closely with art directors, modelers, and design teams to improve scene output efficiency and reduce unnecessary revisions. I also enjoy bridging art and technical problem-solving—whether that’s tuning shaders (materials like water, glass, lighting, and foliage) or supporting teams when material editor issues need practical fixes. With project experience in major game companies and a current MA in Game Art and Design, I’m now targeting an environment artist role where I can deliver high-quality environment art and dependable support to production teams.

Available to hire

I’m an environmental artist with extensive experience creating immersive game environments in China, with a strong focus on 3D modeling, scene production, and engine-based rendering. I’ve worked across game environment pipelines and collaborated closely with art directors, modelers, and design teams to improve scene output efficiency and reduce unnecessary revisions.

I also enjoy bridging art and technical problem-solving—whether that’s tuning shaders (materials like water, glass, lighting, and foliage) or supporting teams when material editor issues need practical fixes. With project experience in major game companies and a current MA in Game Art and Design, I’m now targeting an environment artist role where I can deliver high-quality environment art and dependable support to production teams.

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Language

English
Intermediate

Work Experience

Environmental Artist at Hero Games
October 1, 2021 - May 1, 2023
Collaborated with the art director, modeler, and game design supervisor to increase scene output efficiency and reduce unnecessary scene modifications. Studied game design documents to build an in-depth understanding of environment goals, atmosphere, story, and style, then created game levels accordingly. Modified and wrote shaders to match project needs, including adjustable material parameters for water, glass, light effects, and leaves. Supported technical-art-adjacent problem solving for materials/material editor issues for teams without dedicated technical art roles.
3D level Artist at Beijing Gameley Technology Co., Ltd
January 1, 2020 - September 1, 2021
Built scenes based on original scene maps, including placement of scene objects and terrain/level layout using in-engine tools and workflows. Owned scene lighting tasks such as lightmap baking and light probe/light mapping workflows, including post-processing and HDRP rendering pipeline style/volume work. Worked with shaders in Unity-oriented tools (Shader Forge / Shader Graph) and authored material functions suitable for UE shaders to achieve art-directed results.
3D Artist at Huishijie (Beijing) Digital Culture Co., Ltd
June 1, 2019 - January 1, 2020
Used Unreal Engine to produce promotional traffic videos for the company’s mobile games under limited resources, with an approximate one-month production cycle. Combined concept art and block models into final game environments for promotional output, completing projects efficiently and meeting deadlines. Received recognition from leaders for timely and effective delivery of new scenario production.

Education

MA Game Art and Design at University of Hertfordshire
September 1, 2023 - September 1, 2024
Digital Media Art at Qingdao University Of Science & Technology
September 1, 2014 - May 1, 2018
MA Game Art and Design at University of Hertfordshire
September 1, 2023 - September 1, 2024
Digital Media Art at Qingdao University Of Science & Technology
September 1, 2014 - May 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet