I’m an environmental artist with extensive experience creating immersive game environments in China, with a strong focus on 3D modeling, scene production, and engine-based rendering. I’ve worked across game environment pipelines and collaborated closely with art directors, modelers, and design teams to improve scene output efficiency and reduce unnecessary revisions.
I also enjoy bridging art and technical problem-solving—whether that’s tuning shaders (materials like water, glass, lighting, and foliage) or supporting teams when material editor issues need practical fixes. With project experience in major game companies and a current MA in Game Art and Design, I’m now targeting an environment artist role where I can deliver high-quality environment art and dependable support to production teams.
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