I’m a Senior 3D Artist with 5+ years of experience creating game-ready stylized and realistic characters, props, creatures, and hard-surface assets for AAA and real-time projects. My workflow blends strong art direction with technical efficiency, from sculpting and texturing to optimization so assets perform well in engine. I’ve worked across environments like Unreal Engine 5, UEFN, and Roblox, and I’ve supported shipped titles for PC, PlayStation, and Xbox.
I enjoy pushing assets from concept to final quality—matching style, maintaining clean topology/UVs, and ensuring materials and details read well in-game. Over the years I’ve contributed to character and asset production for titles such as Killer Klowns from Outer Space, Orcs Must Die! By the Blade (VR), TMNT Mayhem, and Fortnite UEFN, including moments where I helped the art team by optimizing and improving assets for Unreal. I’m currently focused on delivering dependable, production-ready 3D art while collaborating closely with teams to hit gameplay and visual targets.
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