I’m a Senior 3D Artist with 5+ years of experience creating game-ready stylized and realistic characters, props, creatures, and hard-surface assets for AAA and real-time projects. My workflow blends strong art direction with technical efficiency, from sculpting and texturing to optimization so assets perform well in engine. I’ve worked across environments like Unreal Engine 5, UEFN, and Roblox, and I’ve supported shipped titles for PC, PlayStation, and Xbox. I enjoy pushing assets from concept to final quality—matching style, maintaining clean topology/UVs, and ensuring materials and details read well in-game. Over the years I’ve contributed to character and asset production for titles such as Killer Klowns from Outer Space, Orcs Must Die! By the Blade (VR), TMNT Mayhem, and Fortnite UEFN, including moments where I helped the art team by optimizing and improving assets for Unreal. I’m currently focused on delivering dependable, production-ready 3D art while collaborating closely with teams to hit gameplay and visual targets.

Mauricio Bernal

I’m a Senior 3D Artist with 5+ years of experience creating game-ready stylized and realistic characters, props, creatures, and hard-surface assets for AAA and real-time projects. My workflow blends strong art direction with technical efficiency, from sculpting and texturing to optimization so assets perform well in engine. I’ve worked across environments like Unreal Engine 5, UEFN, and Roblox, and I’ve supported shipped titles for PC, PlayStation, and Xbox. I enjoy pushing assets from concept to final quality—matching style, maintaining clean topology/UVs, and ensuring materials and details read well in-game. Over the years I’ve contributed to character and asset production for titles such as Killer Klowns from Outer Space, Orcs Must Die! By the Blade (VR), TMNT Mayhem, and Fortnite UEFN, including moments where I helped the art team by optimizing and improving assets for Unreal. I’m currently focused on delivering dependable, production-ready 3D art while collaborating closely with teams to hit gameplay and visual targets.

Available to hire

I’m a Senior 3D Artist with 5+ years of experience creating game-ready stylized and realistic characters, props, creatures, and hard-surface assets for AAA and real-time projects. My workflow blends strong art direction with technical efficiency, from sculpting and texturing to optimization so assets perform well in engine. I’ve worked across environments like Unreal Engine 5, UEFN, and Roblox, and I’ve supported shipped titles for PC, PlayStation, and Xbox.

I enjoy pushing assets from concept to final quality—matching style, maintaining clean topology/UVs, and ensuring materials and details read well in-game. Over the years I’ve contributed to character and asset production for titles such as Killer Klowns from Outer Space, Orcs Must Die! By the Blade (VR), TMNT Mayhem, and Fortnite UEFN, including moments where I helped the art team by optimizing and improving assets for Unreal. I’m currently focused on delivering dependable, production-ready 3D art while collaborating closely with teams to hit gameplay and visual targets.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Senior 3D Artist (Characters & Props) at Teravision Games
January 1, 2021 - January 1, 2026
Created characters, props, creatures, weapons, and clothing for shipped titles, contributing to both stylized and realistic real-time asset production. Worked on game assets for Killer Klowns from Outer Space, Orcs Must Die! By the Blade (VR), TMNT Mayhem, and Fortnite UEFN. Supported the art team by optimizing and improving assets for Unreal Engine, ensuring assets were ready for engine use and aligned with production needs.
Pre-press Technician at Comarbel
January 1, 2018 - January 1, 2021
Pre-press Technician at Iflexo
January 1, 2016 - January 1, 2018

Education

Master in 3D Character Modeling for Cinema and Video Games at Online
January 11, 2030 - September 4, 2026
3D Animation & Illustration (Advanced school program) at Animum
January 11, 2030 - September 4, 2026
Graphic Design Technician at Academia de Artes Guerrero
January 11, 2030 - September 4, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education