Hi, I’m Yas Soleimani Rad, a Junior Game Designer with 3+ years of experience creating gameplay systems, user experiences, and game worlds, while also supporting art and production workflows. I’m especially interested in turning ideas into playable experiences—designing mechanics, shaping levels, and refining the overall player feel through clear documentation and fast prototyping.
I’ve worked across Unreal Engine 5 and Unity, and I also bring strong content creation skills using tools like Blender and Substance Painter. In addition to game design and development, I’ve contributed to concept art, UI design, and visual identity for projects ranging from a solo horror game to ongoing card/UI-driven game work, and I enjoy collaborating with multidisciplinary teams to deliver polished, memorable results.
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