Hi, I’m Yas Soleimani Rad, a Junior Game Designer with 3+ years of experience creating gameplay systems, user experiences, and game worlds, while also supporting art and production workflows. I’m especially interested in turning ideas into playable experiences—designing mechanics, shaping levels, and refining the overall player feel through clear documentation and fast prototyping. I’ve worked across Unreal Engine 5 and Unity, and I also bring strong content creation skills using tools like Blender and Substance Painter. In addition to game design and development, I’ve contributed to concept art, UI design, and visual identity for projects ranging from a solo horror game to ongoing card/UI-driven game work, and I enjoy collaborating with multidisciplinary teams to deliver polished, memorable results.

Yas Soleimani Rad

Hi, I’m Yas Soleimani Rad, a Junior Game Designer with 3+ years of experience creating gameplay systems, user experiences, and game worlds, while also supporting art and production workflows. I’m especially interested in turning ideas into playable experiences—designing mechanics, shaping levels, and refining the overall player feel through clear documentation and fast prototyping. I’ve worked across Unreal Engine 5 and Unity, and I also bring strong content creation skills using tools like Blender and Substance Painter. In addition to game design and development, I’ve contributed to concept art, UI design, and visual identity for projects ranging from a solo horror game to ongoing card/UI-driven game work, and I enjoy collaborating with multidisciplinary teams to deliver polished, memorable results.

Available to hire

Hi, I’m Yas Soleimani Rad, a Junior Game Designer with 3+ years of experience creating gameplay systems, user experiences, and game worlds, while also supporting art and production workflows. I’m especially interested in turning ideas into playable experiences—designing mechanics, shaping levels, and refining the overall player feel through clear documentation and fast prototyping.

I’ve worked across Unreal Engine 5 and Unity, and I also bring strong content creation skills using tools like Blender and Substance Painter. In addition to game design and development, I’ve contributed to concept art, UI design, and visual identity for projects ranging from a solo horror game to ongoing card/UI-driven game work, and I enjoy collaborating with multidisciplinary teams to deliver polished, memorable results.

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Language

English
Fluent
German
Intermediate
Persian
Advanced

Work Experience

Game Concept & Character Development
January 1, 2025 - September 1, 2025
Created game story, characters, and UI concepts, shaping the narrative and player-facing design elements. Designed the project’s visual style and UI components to help establish consistent look-and-feel across the experience.
Game Visuals & Creative Contributor (In Development)
January 1, 2025 - Present
Designed visual assets for a car/driver-style card game, including cards, UI, and supporting concepts. Developed characters, menus, and overall visual identity, and contributed to creative direction and music composition for the project’s tone and presentation.
Solo Horror Game Developer (Unreal Engine)
February 1, 2024 - March 1, 2024
Developed a solo horror game in Unreal Engine, designing core gameplay mechanics and level layout. Implemented lighting and atmosphere to support immersion and horror mood, focusing on gameplay feel and an effective visual presentation.
Office Set Designer at Amlak.freshteh
December 1, 2023 - January 1, 2024
Designed interior concepts and office layouts for a real estate company, translating requirements into visual design directions suitable for presentation and planning.
Freelance Concept Artist
November 1, 2023 - Present
Created high-quality character and environment concepts for clients, delivering visual assets aligned with client requirements. Collaborated with clients to refine artistic direction and ensure concepts matched the intended style and goals.
UI Designer & Concept Artist (Game Jam – 3rd Place)
January 1, 2023 - January 1, 2023
Worked under tight deadlines to design UI and visual style for a game jam project, delivering concept art and interface design that contributed to the team’s 3rd-place outcome.

Education

BA Animation and Game Design (High Honor; Ranked 1st) at Eastern Mediterranean University (EMU)
September 1, 2022 - January 1, 2026

Qualifications

IELTS
January 11, 2030 - September 8, 2026

Industry Experience

Gaming, Education, Media & Entertainment, Real Estate & Construction, Software & Internet

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