I’m a web developer focused on building clean, responsive websites, and I’m also learning modern game-development workflows with Unreal Engine. I enjoy turning ideas into working interfaces and prototypes, keeping code organized with practical development tools, and collaborating in a way that helps projects move from concept to product.
On the game side, I’ve been building a first-person Unreal Engine 5 prototype using Blueprints—working through character foundations like camera-driven setups and separate first-person arms/full-body meshes. I bring the same mindset to both web and game development: thoughtful structure, reliable iteration, and a friendly approach to working with others to ship real results.
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