Yuko Hwang
I’m Yu Harn (Yuko) Hwang, a 3D Environment and Realtime Artist with 3+ years of experience creating cinematic-quality real-time and rendered assets in Unreal Engine 5 and industry-standard DCC tools.
About
I’m Yu Harn (Yuko) Hwang, a 3D Environment and Realtime Artist with 3+ years of experience creating cinematic-quality real-time and rendered assets in Unreal Engine 5 and industry-standard DCC tools. I focus on environment art, look development, lighting, and PBR asset creation, building cohesive scenes that balance visual fidelity with production and performance needs.
I enjoy collaborating closely with art direction, VFX, and engineering teams to deliver production-ready work for games, film, and commercial campaigns. From shipping optimized assets for confidential real-time projects to producing cinematic content for brands like Razer and Marc Jacobs, I take pride in turning concepts into polished, believable worlds that look great in motion and meet publishing requirements.
- 3 years' experience
- Joined September 2026
Industry experience
- Gaming
- Media & Entertainment
- Computers & Electronics
Work experience· 5 roles
Selected for the Razer Axon Creator Program to license original cinematic 3D artwork for the Razer Axon platform. Produced cinematic 3D wallpapers combining environment art, lighting, composition, and look development, and optimized final renders to meet publishing specifications while maintaining high visual quality.
Created 10+ photorealistic environment assets for confidential real-time game projects in Unreal Engine, from concept through final production. Built architecture, props, and PBR materials with consistent UVs and scene composition, partnered with art directors during production reviews, and resolved integration/optimization issues to keep technical feasibility aligned with artistic intent.
Produced 30+ cinematic-quality 3D assets including environments, architecture, and props for an animated motion-capture feature (Twinkle Twinkle) and the Marc Jacobs Fall 2024 Instagram campaign. Built high-end purse/manicure assets in Substance Painter, refined models/materials/UVs/lighting based on supervisor feedback, and collaborated with VFX, rigging, and animation teams to deliver rig- and simulation-ready assets.
Education
Hire Yuko Hwang today
Post a job and invite Yuko, or contact them directly. No hidden commission.



