I’m Christer Sveen, a senior art director and multidisciplinary visual artist who leads diverse, multinational teams to deliver standout art, visual design, and storytelling—making sure projects are both creatively excellent and commercially effective. I’ve worked across PC, console, mobile, and VR/AR/interactive media, helping bring game worlds and marketing visuals to life through strong art direction, concepting, key art, UI/UX, and detailed production workflows. Over my career I’ve contributed to 26+ game productions, with 18 published games to date, ranging from AAA to indie. I also enjoy hands-on creation—3D art and visualization, animation and rigging, tech art in Unreal Blueprint, and VFX/shader work—paired with pragmatic project and team leadership. Today I bring that whole toolkit to roles such as Head of Visual and Art Director, guiding teams from early vision through execution and launch.…

Christer Sveen

I’m Christer Sveen, a senior art director and multidisciplinary visual artist who leads diverse, multinational teams to deliver standout art, visual design, and storytelling—making sure projects are both creatively excellent and commercially effective. I’ve worked across PC, console, mobile, and VR/AR/interactive media, helping bring game worlds and marketing visuals to life through strong art direction, concepting, key art, UI/UX, and detailed production workflows. Over my career I’ve contributed to 26+ game productions, with 18 published games to date, ranging from AAA to indie. I also enjoy hands-on creation—3D art and visualization, animation and rigging, tech art in Unreal Blueprint, and VFX/shader work—paired with pragmatic project and team leadership. Today I bring that whole toolkit to roles such as Head of Visual and Art Director, guiding teams from early vision through execution and launch.…

Available to hire

I’m Christer Sveen, a senior art director and multidisciplinary visual artist who leads diverse, multinational teams to deliver standout art, visual design, and storytelling—making sure projects are both creatively excellent and commercially effective. I’ve worked across PC, console, mobile, and VR/AR/interactive media, helping bring game worlds and marketing visuals to life through strong art direction, concepting, key art, UI/UX, and detailed production workflows.

Over my career I’ve contributed to 26+ game productions, with 18 published games to date, ranging from AAA to indie. I also enjoy hands-on creation—3D art and visualization, animation and rigging, tech art in Unreal Blueprint, and VFX/shader work—paired with pragmatic project and team leadership. Today I bring that whole toolkit to roles such as Head of Visual and Art Director, guiding teams from early vision through execution and launch.

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Work Experience

Head of Visual / Art Director at PortalOne
January 1, 2018 - Present
Joined PortalOne from the beginning and helped define the vision, branding, and overall creative direction as Head of Visual. Led the visual production department and developed games and interactive shows for a hybrid interactive games destination. Contributed to raising $60M USD in pre-launch funding and guided multidisciplinary visual output across art direction, concept/key art, and interactive presentation needs.
Art Director (TV & Games) at The Future Group
January 1, 2016 - December 31, 2019
Worked as art director, conceptual artist, and CG generalist on the game show Lost In Time, plus a range of VR, AR, and interactive mixed-reality productions. Produced concept and visual development across multidisciplinary teams, supporting storytelling and audience-ready presentation in immersive formats.
Co-founder, Art Director at Blink Studios
January 1, 2011 - December 31, 2017
Co-founded an indie game developer studio and served as Art Director. Developed internal productions and external mobile games, and co-developed PC/console games with Red Thread Games. Also supported VFX production for feature and animation films, combining creative direction with practical production delivery.
Art Director at Funcom
January 1, 2000 - December 31, 2011
Art Director at Funcom Oslo, working across multiple titles including Anarchy Online, AO Notum Wars, AO Shadowlands, Midgard, Dreamfall, and The Secret World. Also contributed illustration/3D/additional art direction for Age of Conan. Held roles including 3D artist, animator, concept artist, illustrator, and art director, partnering with teams to deliver consistent visual identity and production quality.
CG Artist & Animator at Shiny Entertainment
January 1, 1998 - December 31, 2000
CG artist on level design and world building, asset creation, texturing, and main character animation for the game Messiah. Produced game-ready visuals and supported animation needs with a strong focus on character performance and environment integration.
Lead Artist / CG Artist & Animator at Psygnosis
January 1, 1996 - December 31, 1998
Lead artist, CG artist, and animator on various game productions at Psygnosis’ Camden Studios. Worked on titles including Kingsley’s Adventure (PS1) and Tamsari (PC), contributing to asset creation, animation, and production art direction.
CG Artist & Animator at Scavenger Inc.
January 1, 1995 - December 31, 1996
CG artist contributing to asset production, level design, conceptual art, and animation for Tarantula (Sega Saturn, PC) at Scavenger’s Aarhus studio. Supported both visual development and gameplay-oriented art tasks across production phases.

Education

Art History (Western Art History modules) at Oslo University / Folkeuniversitetet
January 11, 2030 - September 23, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment