Christer Sveen
I’m Christer Sveen, a senior art director and multidisciplinary visual artist who leads diverse, multinational teams to deliver standout art, visual design, and storytelling—making sure projects are both creatively…
About
I’m Christer Sveen, a senior art director and multidisciplinary visual artist who leads diverse, multinational teams to deliver standout art, visual design, and storytelling—making sure projects are both creatively excellent and commercially effective. I’ve worked across PC, console, mobile, and VR/AR/interactive media, helping bring game worlds and marketing visuals to life through strong art direction, concepting, key art, UI/UX, and detailed production workflows.
Over my career I’ve contributed to 26+ game productions, with 18 published games to date, ranging from AAA to indie. I also enjoy hands-on creation—3D art and visualization, animation and rigging, tech art in Unreal Blueprint, and VFX/shader work—paired with pragmatic project and team leadership. Today I bring that whole toolkit to roles such as Head of Visual and Art Director, guiding teams from early vision through execution and launch.
- 31 years' experience
- Joined September 2026
Industry experience
- Gaming
- Media & Entertainment
Work experience· 7 roles
Joined PortalOne from the beginning and helped define the vision, branding, and overall creative direction as Head of Visual. Led the visual production department and developed games and interactive shows for a hybrid interactive games destination. Contributed to raising $60M USD in pre-launch funding and guided multidisciplinary visual output across art direction, concept/key art, and interactive presentation needs.
Worked as art director, conceptual artist, and CG generalist on the game show Lost In Time, plus a range of VR, AR, and interactive mixed-reality productions. Produced concept and visual development across multidisciplinary teams, supporting storytelling and audience-ready presentation in immersive formats.
Co-founded an indie game developer studio and served as Art Director. Developed internal productions and external mobile games, and co-developed PC/console games with Red Thread Games. Also supported VFX production for feature and animation films, combining creative direction with practical production delivery.
Education
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