MA

Muhammad Ahmad

Available to hire

I’m Muhammad Ahmad, a Gameplay Engineer and Senior Unreal Engine developer with 11+ years of experience building and shipping gameplay systems in Unreal Engine 4/5.

About

I’m Muhammad Ahmad, a Gameplay Engineer and Senior Unreal Engine developer with 11+ years of experience building and shipping gameplay systems in Unreal Engine 4/5. I specialise in C++ and Blueprint gameplay architecture—player mechanics, combat, AI, interaction, inventory/progression, UI/HUD, and the multiplayer systems that make features feel reliable in real sessions.

I enjoy taking features from early prototyping through implementation, debugging, testing, and release, collaborating closely with Design, Animation, Art, VFX, Audio, and QA. I’m also hands-on with performance profiling and optimisation (Unreal Insights, GPU Visualizer), and I value clear technical communication through reviews and documentation so teams can iterate quickly and confidently.

  • 9 years' experience
  • Joined September 2026

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment

Work experience· 4 roles

Lead Unreal Engine Developer · Game Strix StudioFeb 2023 – Present · 3 yrs 10 mos

Led hands-on Unreal Engine development across gameplay-focused PC, multiplayer, and VR/AR projects. Architected and implemented gameplay systems in C++ and Blueprint including player mechanics, combat, AI, interaction, inventory, progression, UI/HUD, and game-state logic. Designed networked gameplay using replication, RPCs, EOS, Steam, and dedicated server workflows; debugged gameplay, animation, UI, and networking issues. Profiled and optimised builds using Unreal Insights and GPU Visualizer, conducted technical reviews, documented features, and coordinated implementation across Design, Art, Animation, VFX, Audio, and QA.

Game Programmer · PlayStation London StudioSep 2022 – Jan 2023 · 5 mos

Contributed to gameplay programming, interactive system implementation, iteration, and debugging in a professional studio environment. Supported feature development through structured technical workflows, design feedback loops, performance considerations, source control practices, and quality reviews.

Game Director / Team Lead · InvoZoneMar 2021 – Aug 2022 · 1 yr 6 mos

Directed multidisciplinary game projects from concept and planning through playable implementation and delivery. Contributed to gameplay design and technical direction, reviewed mechanics for functionality and player experience, and supported debugging and iteration. Managed sprint planning, milestone tracking, client communication, and cross-discipline production.

Game Department Team Lead · InsPiritArtSep 2017 – Feb 2021 · 3 yrs 6 mos

Education

Master’s Degree in Computer Science · Staffordshire University2010 – 2012
BSc Computer Science · University of Gujrat2006 – 2010

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