Khushal Gautam
I’m a 3D artist focused on environment art, game assets, and real-time 3D, with hands-on experience across modelling, texturing, lighting, and Unreal Engine workflows.
About
I’m a 3D artist focused on environment art, game assets, and real-time 3D, with hands-on experience across modelling, texturing, lighting, and Unreal Engine workflows. I enjoy building immersive worlds through strong scene composition and visual storytelling, and I’m especially drawn to projects that require production-ready assets, thoughtful material definition, and optimized presentation for VR and games.
My background also includes computer animation, which has shaped how I approach 3D work bringing a clear understanding of pipeline and refinement from concept to final output. I’ve contributed to VR/game experiences, delivered environment and prop art for both studio and educational projects, and I’m currently running London Vertex Studio, where I create assets and environments while supporting indie developers with consultation and mentorship.
- 1 year's experience
- Joined September 2026
Industry experience
- Gaming
- Media & Entertainment
- Education
- Software & Internet
More experts in London, United Kingdom
Work experience
Deliver 3D game assets and environments for upcoming and unannounced projects. Provide game-asset consultation and mentorship to indie game developers. Manage client communication, creative delivery, and project coordination across international creative work. Coordinate contracted freelance designers where required to support delivery.
Created 3D game assets and environments for VR and game-based projects. Contributed to the design and implementation of VR-based game experiences. Developed and refined assets through modelling, texturing, and visual development workflows, supported by reference gathering and research. Consulted indie developers on 3D and game-art projects.
Education
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