I’m Tamas Novak, a 3D Artist and 3D generalist with over 20 years of experience across VFX, digital media, and production for film, advertising, and immersive VR. I work end-to-end on CG assets—hard surface and environment modeling, texturing/material look development, rigging, animation, lighting, and rendering—while also supporting matchmoving, compositing workflows, and technical integration.
I enjoy tackling both high-detail offline/feature-quality shots and real-time deliverables, including optimizing models, materials, and animations for VR experiences. My practical toolkit includes Maya, Blender, Substance Painter, Unreal Engine, and Houdini, and I’ve contributed to projects such as the historical film “Hadik” and multiple commercial spots (including Red Bull), as well as medical VR content in Vienna.
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