I’m Tamas Novak, a 3D Artist and 3D generalist with over 20 years of experience across VFX, digital media, and production for film, advertising, and immersive VR. I work end-to-end on CG assets—hard surface and environment modeling, texturing/material look development, rigging, animation, lighting, and rendering—while also supporting matchmoving, compositing workflows, and technical integration. I enjoy tackling both high-detail offline/feature-quality shots and real-time deliverables, including optimizing models, materials, and animations for VR experiences. My practical toolkit includes Maya, Blender, Substance Painter, Unreal Engine, and Houdini, and I’ve contributed to projects such as the historical film “Hadik” and multiple commercial spots (including Red Bull), as well as medical VR content in Vienna.…

Tamas Novak

I’m Tamas Novak, a 3D Artist and 3D generalist with over 20 years of experience across VFX, digital media, and production for film, advertising, and immersive VR. I work end-to-end on CG assets—hard surface and environment modeling, texturing/material look development, rigging, animation, lighting, and rendering—while also supporting matchmoving, compositing workflows, and technical integration. I enjoy tackling both high-detail offline/feature-quality shots and real-time deliverables, including optimizing models, materials, and animations for VR experiences. My practical toolkit includes Maya, Blender, Substance Painter, Unreal Engine, and Houdini, and I’ve contributed to projects such as the historical film “Hadik” and multiple commercial spots (including Red Bull), as well as medical VR content in Vienna.…

Available to hire

I’m Tamas Novak, a 3D Artist and 3D generalist with over 20 years of experience across VFX, digital media, and production for film, advertising, and immersive VR. I work end-to-end on CG assets—hard surface and environment modeling, texturing/material look development, rigging, animation, lighting, and rendering—while also supporting matchmoving, compositing workflows, and technical integration.

I enjoy tackling both high-detail offline/feature-quality shots and real-time deliverables, including optimizing models, materials, and animations for VR experiences. My practical toolkit includes Maya, Blender, Substance Painter, Unreal Engine, and Houdini, and I’ve contributed to projects such as the historical film “Hadik” and multiple commercial spots (including Red Bull), as well as medical VR content in Vienna.

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Language

English
Advanced
German
Intermediate
Hungarian
Fluent

Work Experience

3D Artist / 3D Generalist at VR-Coach GmbH
January 1, 2024 - Present
Created, optimized, and textured 3D models for a medical VR application; built and integrated 3D animations and assets into an interactive VR environment; supported therapeutic VR scenarios. Collaborated with the development team for technical integration and optimized assets for real-time VR performance.
3D Artist / 3D Generalist at FreshFX Media GmbH
January 1, 2023 - December 31, 2023
Created 3D elements, animations, and simulations for advertising spots (including Red Bull) and produced a historical environment animation of Salzburg’s old town.
3D Artist / 3D Generalist at Front VFX Kft.
January 1, 2022 - December 31, 2023
Built 3D elements, rigs, animations, and simulation work for the historical medieval film “Hadik” (2023).
3D Generalist at SPECTRAL Visual Kft.
January 1, 2022 - January 1, 2023
Delivered general 3D production tasks for visual content, supporting modeling, animation, and related CG pipeline work.
3D Artist / 3D Generalist at Fron t VFX Kft.
January 1, 2017 - January 1, 2022
Produced 3D elements for professional production needs, including modeling, animation, lighting, rendering, and generalist CG tasks as part of VFX-focused workflows.
3D Artist / Web Designer at Gestalt Team Kft.
January 1, 2003 - January 1, 2017
Created 3D assets and contributed to digital/web design and motion/animation deliverables, supporting production needs across online and multimedia contexts.
3D Artist / Web Designer / Animator at Radex Communications Kft.
January 1, 1998 - January 1, 2002
Worked as a 3D generalist and animator, producing animated content and 3D elements alongside web/interactive design responsibilities.

Education

BSc Computer Programming at IHK-Kolping (Budapest)
January 1, 1999 - September 24, 2026
Advanced Maya Certificate at GTB IHK -Kolping (Budapest)
January 1, 2016 - September 24, 2026

Qualifications

Advanced Maya Certificate
January 1, 2016 - September 24, 2026

Industry Experience

Media & Entertainment, Healthcare, Software & Internet