Juan Manuel Manchado
I am a creative and detail-oriented 3D Character and Prop Artist based in Perth, Australia, with more than four years of experience creating high-quality characters and assets for indie games across PC and console…
About
I am a creative and detail-oriented 3D Character and Prop Artist based in Perth, Australia, with more than four years of experience creating high-quality characters and assets for indie games across PC and console platforms. I specialize in high- and low-poly modeling, digital sculpting, PBR texturing, UV mapping, baking, and real-time optimization using tools such as Maya, ZBrush, Blender, Substance Painter, Unity, and Unreal Engine. I enjoy combining strong artistic direction with technical precision to create memorable, production-ready assets.
I also bring experience leading workflows, supporting art direction, mentoring junior artists, and teaching 3D production pipelines to students. My background includes game development, freelance character and collectible work, 3D scanning, and reality capture for industrial and commercial projects. I enjoy collaborating with creative and technical teams, sharing knowledge, and helping projects achieve a consistent and polished visual standard.
- 6 years' experience
- Joined September 2026
Skills· 13
Languages
- EnglishAdvanced
- PortugueseAdvanced
- Spanish; CastilianFluent
Industry experience
- Gaming
- Education
- Media & Entertainment
- Professional Services
- Manufacturing
Work experience· 5 roles
Perform 3D scanning and reality capture for industrial and commercial projects. Process scan data and point clouds, support accurate 3D model creation, and deliver high-quality digital assets for visualization. Collaborate with technical teams and project stakeholders to ensure efficient data capture and processing workflows.
Deliver industry-relevant instruction in 3D production pipelines to classes of up to 25 students. Teach modeling, sculpting, retopology, UV mapping, texturing, and character design using Maya, ZBrush, and Substance 3D. Support student character projects, contribute to curriculum development, and assess work against current industry standards.
Create 3D character assets for client projects, focusing on modeling, texturing, and optimization for real-time applications. Help develop character production workflows and best practices, collaborate with creative directors and artists, and support training sessions and feedback for junior team members.
Education
Certifications and awards
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