JM

Juan Manuel Manchado

Available to hire

I am a creative and detail-oriented 3D Character and Prop Artist based in Perth, Australia, with more than four years of experience creating high-quality characters and assets for indie games across PC and console…

About

I am a creative and detail-oriented 3D Character and Prop Artist based in Perth, Australia, with more than four years of experience creating high-quality characters and assets for indie games across PC and console platforms. I specialize in high- and low-poly modeling, digital sculpting, PBR texturing, UV mapping, baking, and real-time optimization using tools such as Maya, ZBrush, Blender, Substance Painter, Unity, and Unreal Engine. I enjoy combining strong artistic direction with technical precision to create memorable, production-ready assets.

I also bring experience leading workflows, supporting art direction, mentoring junior artists, and teaching 3D production pipelines to students. My background includes game development, freelance character and collectible work, 3D scanning, and reality capture for industrial and commercial projects. I enjoy collaborating with creative and technical teams, sharing knowledge, and helping projects achieve a consistent and polished visual standard.

  • 6 years' experience
  • Joined September 2026

Languages

  • EnglishAdvanced
  • PortugueseAdvanced
  • Spanish; CastilianFluent

Industry experience

  • Gaming
  • Education
  • Media & Entertainment
  • Professional Services
  • Manufacturing

Work experience· 5 roles

3D Scan Technician · RemSenseJan 2026 – Present · 11 mos

Perform 3D scanning and reality capture for industrial and commercial projects. Process scan data and point clouds, support accurate 3D model creation, and deliver high-quality digital assets for visualization. Collaborate with technical teams and project stakeholders to ensure efficient data capture and processing workflows.

Casual Lecturer – 3D Art & Animation · TAFE WA – North MetropolitanJun 2024 – Jan 2026 · 1 yr 8 mos

Deliver industry-relevant instruction in 3D production pipelines to classes of up to 25 students. Teach modeling, sculpting, retopology, UV mapping, texturing, and character design using Maya, ZBrush, and Substance 3D. Support student character projects, contribute to curriculum development, and assess work against current industry standards.

3D Artist · Hyperlab StudioJan 2023 – Present · 3 yrs 11 mos

Create 3D character assets for client projects, focusing on modeling, texturing, and optimization for real-time applications. Help develop character production workflows and best practices, collaborate with creative directors and artists, and support training sessions and feedback for junior team members.

3D Artist – Character & Environment Assets · Those Guys Labs (TGL)Jan 2022 – Jan 2023 · 1 yr 1 mo
Freelance 3D Character & Asset Artist · FreelanceSep 2020 – Present · 6 yrs 3 mos

Education

Course Mentorship · Bruno Camara2022
Course Mentorship · Juan Puerta2024
Course Mentorship · Jhill2025

Certifications and awards

Construction Technician2008
Oil and Gas Technician2019

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