Eva-Léa Longue Ngambi
I’m Eva-Léa Longue Ngambi, a technical animator based in Montréal where I work across gameplay and cinematics, combining strong rigging/skin and VFX skills with detailed animation.
About
I’m Eva-Léa Longue Ngambi, a technical animator based in Montréal where I work across gameplay and cinematics, combining strong rigging/skin and VFX skills with detailed animation. Since 2019, I’ve also been cofounder and chairperson at Lucid Tales, leading animation production from character work to gameplay and cinematic sequences.
Alongside my studio work, I teach at UQAT, supporting students in Unreal Engine, animation, cinematography, and 3D environment creation. I love translating ideas into clear visual storytelling—whether through concept art, storyboard/animatics, or polished in-engine cinematics—while staying hands-on with the technical craft behind the final look.
- 8 years' experience
- Joined September 2026
Skills· 8
Languages
- FrenchFluent
- EnglishFluent
Industry experience
- Education
- Gaming
- Media & Entertainment
- Non-Profit Organization
Work experience
Teach Unreal Engine courses focused on cinematic creation and advanced 3D workflows. Handle course organization tasks such as syllabus writing, grading system design, assignment grading, and student follow-up. Support learning across topics including game engine introduction, 3D environments, and concept art, storyboard, and animatic production.
Lead rigging, skinning, VFX, and both gameplay and cinematics animation across studio projects. Manage animation production responsibilities while collaborating on character and sequence work to achieve the intended performance and visual quality. Also involved in cofounding and chairperson leadership duties to guide the team and project direction.
Create 2D and 3D character animation with lipsync handling. Produce infographics videos and handle animation tasks spanning both character work and motion content.
Education
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