I’m Alireza Lavaei, a Senior Game Designer and Technical Artist with 9+ years of experience delivering commercial mobile and PC titles. I love bridging artistic intent with solid technical implementation, from core game loop and character progression design to practical performance optimization in Unity and Unreal Engine.…

ALIREZA LAVAEI

I’m Alireza Lavaei, a Senior Game Designer and Technical Artist with 9+ years of experience delivering commercial mobile and PC titles. I love bridging artistic intent with solid technical implementation, from core game loop and character progression design to practical performance optimization in Unity and Unreal Engine.…

Available to hire

I’m Alireza Lavaei, a Senior Game Designer and Technical Artist with 9+ years of experience delivering commercial mobile and PC titles. I love bridging artistic intent with solid technical implementation, from core game loop and character progression design to practical performance optimization in Unity and Unreal Engine.

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Language

English
Advanced
Persian
Fluent

Work Experience

Animator & Technical 2D Artist at MBA Studio
November 1, 2020 - December 31, 2021
Produced commercial 2D animation, cutscenes, and character rigs for the children’s animated series Our Family using Moho (Anime Studio). Standardized the 2D animation and rigging pipeline, cutting asset delivery turnaround time by 25% while maintaining narrative quality. Mentored junior artists on rigging efficiency, visual timing, and composition to improve team output consistency.
3D Environment & Graphic Designer at Pro Developer Studio
April 1, 2015 - November 30, 2016
Modeled hard-surface assets, weapons, and level layouts for FPS titles Hidden Sniper and Defense. Collaborated with gameplay programmers to optimize scene performance using LOD setups, occlusion culling, and real-time collision boundaries. Designed promotional key art, branding assets, and store graphics that improved organic app store conversion rates.
Junior 3D Modeler at Eghtedar Kooshan Co.
August 1, 2014 - September 30, 2015
Developed high-fidelity 3D architectural spaces, environmental props, and terrain layouts from 2D structural blueprints using 3ds Max and Autodesk Maya. Ensured scale accuracy, clean UV unwrapping, and high-quality baked texture maps for visualization prototypes.
Lead Game Designer & Technical Artist at Atlas Game Studio
August 1, 2014 - April 30, 2023
Directed gameplay design, level design, and visual strategy for multiple commercially released mobile and PC platformers and runners, including Dark Age: The Last Warrior and the Hard Way series. Spearheaded a low-poly optimization pipeline with integrated mobile shaders, boosting average FPS by 30% on low-end mobile devices. Standardized asset delivery workflows across art and engineering teams, reducing production turnaround time by 25%. Owned GDDs, core game loops, and character progression systems, and led cross-functional sprints aligning programmers and artists. Received the Golden Ghazal Award for Best Mobile Graphic Design & Visual Direction in September 2019.

Education

Bachelor of Science (B.Sc.) in Information Technology (in progress) at Islamic Azad University
January 1, 0000 - September 25, 2026
Associate Degree (A.S.) in Computer Software Engineering at Sama Technical College
January 1, 2015 - December 31, 2018
Professional Game Design Certification at Iran National Institute of Computer Games (IRCG)
July 1, 2014 - July 1, 2014

Qualifications

Golden Ghazal Award (Hamgara Unit) — Best Mobile Graphic Design & Visual Direction
September 1, 2019 - September 1, 2019
Author — Developing Mobile Games Without Coding (Lima Magazine)
September 1, 2019 - September 1, 2019

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics