- 3D Designer
- 3D Modeler
- Designer
- +1
Jean Fabrice Blanc
- Grenoble, France
- 1 project
Dear Twine Team, I’m a 3D Designer with professional experience in video game and VR production, and I’m very interested in contributing to your project at its prototype stage.
About
Dear Twine Team,
I’m a 3D Designer with professional experience in video game and VR production, and I’m very interested in contributing to your project at its prototype stage.
I worked at Backlight Studio in Amsterdam on an immersive VR experience, where I contributed to the creation of 3D content with a strong focus on visual quality and realism. This experience taught me how to create assets while taking into account the technical constraints of real-time experiences and the importance of efficient integration into a game engine.
I also worked at Evil Empire on Castlevania: Belmont’s Curse as a 3D Designer, where I worked on 3D assets for a professional game production environment. These experiences gave me a good understanding of production workflows, working from references and concepts, and adapting assets based on feedback and project requirements.
I have extensive experience with Unity through professional, personal, and school projects, as well as experience with 3D modeling, UVs, texturing and asset preparation for real-time applications. I enjoy working closely with other disciplines and finding the right balance between visual quality and technical constraints.
I would be happy to contribute to the project and help develop its visual direction from an early stage. I’m also available to complete an art test if needed.
Best regards,
Jean-Fabrice Blanc
- Joined September 2026
Skills· 12
Languages
- EnglishFluent
- FrenchFluent
Industry experience
- Media & Entertainment
- Gaming
- Education
Projects · 1
Work experience· 4 roles
Optimized modeling of significant historical monuments in Blender. Designed textures adapted to multiple modeled assets, and integrated work into Unreal Engine 5 following a project-specific workflow.
Delivered level-relevant art and lighting aligned with both creative direction and gameplay constraints. Optimized 2D and 3D assets considering artistic goals and performance requirements, created concepts and atmospheres, and debugged and improved environments and assets.
Modeled structures and buildings in 3D Studio Max with an emphasis on environment quality. Created texture work in Substance Painter for varied assets, integrated and outfitted levels in Unity using a project-specific pipeline, and helped establish an art direction aligned with Overwatch.
Education
Certifications and awards
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