Marko Bacic
About
- 6 years' experience
- Joined September 2026
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
More experts
Work experience· 6 roles
Coordinated and delivered core technical development, including planning tasks and ensuring effective delivery across developers. Built the main character pipeline with animation programming and MetaHuman integration, and developed dynamic gameplay events and in-game cutscenes. Integrated 3D spatial audio for voice acting and interactables, delivered Steam integration (achievements and cloud saves), and supported Xbox/PS5 ports targeting stable 60 FPS.
Led the complete multiplayer gameplay loop for Plague Keepers, including replicated weapon/combat systems, damage handling, downed/revive mechanics, mission objectives, and the extraction flow. Implemented networked world interaction and objective-driven interactables, unlockable transport systems, and an online hub for party assembly, host-driven mission selection, and group deployment into extraction levels. Developed AI behavior using Unreal Engine StateTree and led animation programming across main characters, enemies, and creatures while collaborating with the art team on implementation and technical workflows.
Delivered the playable vertical slice for Untamed, supporting a Kickstarter campaign that raised $56.9K from 1,102 backers. Owned movement, character customization, animation systems, interactables, creature growth, AI spawning, and AI behavior, with all core systems built for replicated multiplayer gameplay. Maintained beta tests and debugged live multiplayer issues using player feedback and network replication checks.
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