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AlvinDing

Available to hire

I’m a concept artist and 3D artist with strong experience in the game and animation pipeline, currently focused on texture, surfacing, and look development.

About

I’m a concept artist and 3D artist with strong experience in the game and animation pipeline, currently focused on texture, surfacing, and look development. With time across both China and Sydney, I enjoy turning creative direction into consistent, production-ready assets, whether that means procedural materials, shader-based adjustments, or making sure lighting and presentation stay cohesive from shot to shot.

I work well in a team, bring an eye for aesthetics, and love solving asset issues efficiently—like fixing UVs, reworking shaders, and troubleshooting submission problems. My background also includes concept work, 2D/3D art production, and short-collaboration projects in Unity and web production, which helps me communicate across disciplines and keep assets aligned with the overall creative vision.

  • 10 years' experience
  • Joined September 2026

Industry experience

  • Gaming
  • Media & Entertainment

Work experience· 10 roles

Texturing and Surfacing Artist · Flying Bark ProductionsOct 2023 – Present · 3 yrs 2 mos

Responsible for texturing, surfacing, and look development for a 3D feature TV series for Netflix. Develops an artistic style that supports the production of props, characters, and environments. Textures are created procedurally or using Substance Painter, with attention to consistent material quality and overall look development.

Lighting, Texturing and Surfacing · Pop Family EntertainmentApr 2023 – Sep 2023 · 6 mos

Responsible for texturing and surfacing for a 3D feature film production. Checks and analyzes problematic assets that cannot be used in scenes and resolves issues such as UV re-arrangement and shader adjustments. Creates appropriate lighting and fog per scene, keeps lighting consistent across shots, manages job submissions, and communicates issue context clearly to ensure teams understand problems the first time.

Intern (Texturing and Surfacing) · Pop Family EntertainmentMar 2023 – Apr 2023 · 2 mos

Texturing and surfacing support, plus look development assistance. Worked within the production environment to contribute to 3D asset readiness and visual consistency.

2D Concept Artist (Unreal Engine and MetaHuman creator) · FatBox Technology Services Pty LtdApr 2022 – Aug 2022 · 5 mos
Full-time Concept Artist, 2D Artist (Surfacing) · UTS Animal Logic AcademyJan 2022 – Dec 2022 · 1 yr
Outsourcing Illustrator · Baidu IncFeb 2021 – Jan 2022 · 1 yr
Graphic Designer · Articulate Pty LtdNov 2019 – Jun 2020 · 8 mos
2D Artist Lead · LongXiangHaoTian Technology Co., LtdMay 2016 – Jan 2018 · 1 yr 9 mos

Education

Master of Animation and Visualisation · University of Technology Sydney (UTS)2022
Bachelor of Interactive Media · Academy of Information Technology (AIT)2019 – 2022
Diploma of Advanced Concept Art Design · HXSD2013

Certifications and awards

The best AIT 2D Artist Award (Australian Production Design Guild Awards)2021 – 2026
High Rank Visualisation (Kenney Jam 2021)2021 – 2026

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