Mafaldamartins
I’m Mafa ld Martin’s, a game developer and programmer who loves building experiences that feel immersive and emotionally connected to the memories players create while playing.
About
I’m Mafa ld Martin’s, a game developer and programmer who loves building experiences that feel immersive and emotionally connected to the memories players create while playing. I’m proactive, resilient, and always eager to learn more—especially when working with a strong team spirit to turn ideas into playable realities.
From creating procedural systems and action/adventure gameplay to designing dialogue/quest flows and enemy AI, I enjoy crafting mechanics that stay readable under pressure and make players feel like they’re truly part of the game world. I’m also hands-on with lighting and visual feedback, so the game world communicates clearly and stays engaging from first moment to last.
- 1 year's experience
- Joined September 2026
Industry experience
- Gaming
Work experience· 6 roles
Single-player, office-worker roguelike top-down shooter with procedurally generated floors. Help the office worker regain his promotion by escaping a time glitch caused by a jealous colleague. Contributed to procedural floor generation, AI-driven enemy behavior, boss/enemy attack patterns, player-facing visual feedback, and lighting. Designed and implemented gameplay systems that support exploration and clear combat readability.
Unreal Engine co-op stealth heist adventure for three players who impersonate characters with different traits (blind, deaf, mute). Designed gameplay around coordination challenges: communication methods between characters, planning and execution of stealth objectives, and level flow that helps players escape without getting caught.
Roguelike office-worker top-down shooter with procedural generation. Worked on procedural floor generation, enemy AI behavior, boss/enemy attack patterns, player visual feedback, and lighting to strengthen gameplay clarity and immersion.
Education
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