DG

Dago Garcia

Available to hire

I’m Dago Garcia, a systems-focused game designer and technical designer based in Hutto, Texas.

About

I’m Dago Garcia, a systems-focused game designer and technical designer based in Hutto, Texas. I turn design intent into structured, testable gameplay by defining rules and interactions, specifying features clearly, and implementing or validating system behavior in engines like Unity and Unreal.

I’m especially interested in emergent gameplay—where AI, risk, resources, world state, player tools, and environmental systems combine to create multiple viable strategies. I’ve supported production across major live-service environments and contributed directly to interactive Netflix Stories projects, and I’m currently building Project Ejection, an interconnected survival horror experience driven by room power states, resource pressure, and AI-driven threat behavior.

  • 7 years' experience
  • Joined September 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience

Associate Technical Designer · BossFight Entertainment / Netflix GamesDec 2024 – Apr 2025 · 5 mos

Translated design and narrative requirements into working interactive content for Netflix Stories projects, moving features from prototype toward launch-ready quality. Defined feature requirements and implementation details through technical documentation for multidisciplinary teams. Hosted structured playtests, consolidated gameplay/usability feedback, and converted findings into actionable Jira work. Partnered with Design, Engineering, Art, Writing, QA, and Production to resolve constraints and keep implemented behavior aligned with design intent, including validation against requirements and support for external development deliveries.

Community Manager · Electronic ArtsFeb 2018 – Dec 2024 · 6 yrs 11 mos

Analyzed player behavior, feedback, technical issues, and recurring pain points across AAA and live-service games. Coordinated with Producers, QA, Engineering, Community, and Live Operations to communicate how gameplay changes and systems affect players in real use. Produced reports and presentations that translated large volumes of feedback into themes, structured problem statements, and actionable recommendations. Published patch notes/known-issues/FAQs and supported products including Apex Legends, Madden NFL, College Football, FC Mobile, Need for Speed, PGA TOUR, Star Wars, Pogo, and EA Originals.

Education

Bachelor of Science - Game Design · Full Sail University2030 – 2026

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