Matthew Hernandez
Hi, I’m Matthew Hernandez, a game programmer and lead developer who enjoys building interactive gameplay systems.
About
Hi, I’m Matthew Hernandez, a game programmer and lead developer who enjoys building interactive gameplay systems. I’ve led a team of four programmers at Driftwood Studios using Unreal Engine, where I integrated interactive systems, implemented level streaming, and worked on core gameplay mechanics.
I also developed gameplay for mobile, designing and implementing farming and tower defense systems for Android with a grid-based placement mechanic and time-based crop growth.
Independently, I’ve worked on Unity multiplayer systems, including shared scenes with networked multiplayer and features like proximity chat.
My background spans C#, C++, Unreal Blueprints, and Python, with a Bachelors in Digital Media with a focus on game design, alongside a Computer Science associate degree.
- Joined September 2026
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
Work experience· 4 roles
Designed and implemented farming and tower defense gameplay systems for Android. Built a grid-based placement system with time-based crop growth. Created controller and input systems tailored for mobile touch interaction to support smooth gameplay on mobile devices.
Led a team of four programmers, managing tasking and documentation. Created and integrated interactive systems, implemented level streaming, and built core gameplay mechanics. Contributed to integrating UI overlays and controller transitions within Unreal Engine to support player experience across inputs.
Designed and implemented farming and tower defense gameplay systems for Android. Built a grid-based placement system supporting time-based crop growth, and created controller/input systems tailored for mobile touch interaction. Worked to ensure gameplay and controls felt responsive on mobile while keeping the systems organized for iteration.
Education
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