SARATH KP
I’m a 3D character and creature artist with 5+ years of professional experience, specializing in character modeling, creature sculpting, retopology, UVs, PBR texturing, and look development.
About
I’m a 3D character and creature artist with 5+ years of professional experience, specializing in character modeling, creature sculpting, retopology, UVs, PBR texturing, and look development. I focus on strong anatomy, appealing form, and production-ready quality from concept to final textured assets.
I enjoy working end-to-end through the full production workflow—building detailed sculpts, preparing clean meshes, and delivering consistent material setups that fit project requirements. My toolkit includes ZBrush, Autodesk Maya, Substance 3D Painter, and Photoshop, with working knowledge of Marvelous Designer and familiarity with Unreal Engine.
- 5 years' experience
- Joined September 2026
Industry experience
- Media & Entertainment
- Professional Services
- Software & Internet
Work experience· 4 roles
Created production-focused 3D character and creature assets, contributing to modeling, sculpting, retopology, UVs, texturing, and look development while maintaining visual quality and technical consistency across production stages.
Worked on end-to-end 3D asset production, handling asset detailing, clean modeling, UVs, and PBR texturing to deliver consistent, project-ready outputs aligned with production workflow requirements.
Applied foundational modeling and asset-development skills using production tools, supporting 3D modeling and texturing workflows to help prepare digital assets for production use.
Education
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