Piero Ricse Degregori
I’m Piero Ricse Degregori, a 3D artist based in Toronto, Ontario, with 2+ years of experience creating game assets.
About
I’m Piero Ricse Degregori, a 3D artist based in Toronto, Ontario, with 2+ years of experience creating game assets. I work across hard-surface modeling and organic sculpting, and I enjoy building assets that match strong artistic direction while also respecting performance and optimization needs.
In my recent work, I’ve delivered art milestones on time and contributed to polished in-engine scenes by integrating 3D models, UVs, textures, and lighting references into game workflows. I also bring a concept-driven mindset—breaking down reference imagery into efficient asset lists and collaborating closely with art teams to solve visual and production challenges.
- Joined September 2026
Industry experience
- Gaming
- Media & Entertainment
Work experience· 4 roles
Created 3D assets for a Star Wars diorama project, using a high-to-low poly workflow for production efficiency and consistent quality. Modeled and refined assets to support the overall scene composition, and helped ensure the work aligned with the project’s artistic direction. Integrated assets into the game engine to support accurate scene dressing and presentation.
Produced 3D game assets and environment content for a medieval tavern cinematic. Worked with references and concept art to translate visual goals into efficient asset lists, supporting modular reuse to streamline level-building. Contributed to lighting atmosphere and helped address visual issues during production, while collaborating with the art team to keep the scene visually captivating and on-direction.
Supported the project with concept art and visual development, including designing the main character, a weapon, and props according to the project’s style. Helped establish the overall color palette and mood, ensuring the visuals aligned with creative direction and world-building goals.
Education
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