Ananta Arviansah
I am a detail-oriented 3D Animator with experience creating cinematic sequences, gameplay animations, and realistic character performances.
About
I am a detail-oriented 3D Animator with experience creating cinematic sequences, gameplay animations, and realistic character performances. I enjoy taking animation shots from blockout through final polish, combining keyframe animation with motion-capture data, and creating expressive movement that supports both story and gameplay. My main tools include Autodesk Maya, Blender, and Unreal Engine.
- 6 years' experience
- Joined October 2026
Industry experience
- Media & Entertainment
- Gaming
- Education
Work experience
Animated more than 20 minutes of high-fidelity cinematic sequences from blockout to final polish while meeting demanding production schedules. Led a cross-disciplinary strike team to resolve clipping and physics issues on complex clothing meshes, resulting in zero rendering errors in the final build.
Processed and cleaned raw motion-capture data, blending it with hand-keyed animation to create realistic character performances. Managed the cinematics department's shot-tracking database and helped ensure sequences progressed efficiently from storyboard to final render.
Started as an intern in 2019 and progressed to a junior animator role in 2020 while completing school. Developed industry knowledge through guidance from senior artists and workshops, animated narrative sequences for children, and created hand-keyed facial animation polish.
Education
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