RE

Romtin Erfani

Available to hire

I’m a 3D generalist based in Los Angeles who enjoys building and polishing assets end-to-end—modeling, texturing, rigging, and cleanup—while making sure everything works smoothly in realtime and in-house pipelines.

About

I’m a 3D generalist based in Los Angeles who enjoys building and polishing assets end-to-end—modeling, texturing, rigging, and cleanup—while making sure everything works smoothly in realtime and in-house pipelines. Since 2013, I’ve supported a variety of shows and projects at Wonder Media, handling asset conformance, troubleshooting, and production-ready handoffs so teams can move faster with confidence.

I also bring a pipeline-and-automation mindset, assisting with scripting in Python and MEL and contributing to R&D and asset management improvements. I’ve worked on experimental markerless motion capture concepts using Mixamo-style rigs, explored Unreal and Unity builds, coordinated with artists and external teams, and trained 3D interns—plus I’ve helped produce puppetable character assets for students through Wonder Media Story Maker®.

  • 13 years' experience
  • Joined October 2026

Industry experience

  • Media & Entertainment
  • Education
  • Software & Internet
  • Gaming

Work experience· 4 roles

Freelance 3D GeneralistJul 2013 – Present · 13 yrs 5 mos

Self-employed freelance 3D work. (Specific project details not provided.)

Freelance 3D Generalist · Self-EmployedJul 2013 – Present · 13 yrs 5 mos
3D Generalist · Wonder MediaMay 2013 – Present · 13 yrs 7 mos

Modeled, textured, rigged, and performed cleanup/animation across various shows and projects. Conformed and troubleshot assets for use in in-house realtime-rendering software. Assisted with pipeline development and scripting (Python & MEL), plus asset management and R&D to improve quality and workflow. Coordinated with producers, directors, and artists to meet project needs. Supported production of “puppetable” character assets for use by students and schools enrolled in Wonder Media Story Maker®. Contributed to research on markerless motion capture integration using Mixamo rig framework, developed exploratory builds in Unreal and Unity, coordinated freelance/contract 3D artists and external animation/render teams, and trained/oversaw 3D interns.

3D Art Intern · Big Bad Tomato InteractiveJan 2013 – May 2013 · 5 mos

Education

Bachelor of Arts (B.A.) - Art · California State University, Northridge2011 – 2013
Bachelor of Arts (B.A.) - Art · California State University, Northridge2011 – 2013

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