Kate Urmanowicz
I’m Kate Urmanowicz, a Level Designer with a strong focus on player flow, pacing, and readable gameplay spaces.
About
I’m Kate Urmanowicz, a Level Designer with a strong focus on player flow, pacing, and readable gameplay spaces. With 6+ years in level design and 12+ years overall in gamedev, I design levels that feel intuitive and satisfying to move through—balancing practical gameplay structure with an intuitive, movement-driven approach.
I’ve led live operations and progression-friendly level creation, defined encounter pacing and difficulty, and built world flow through clear gating and exploration loops across multiple genres and systems.
In addition to my professional work, my performing and choreography practice shapes how I think about spatial rhythm, timing, and navigation.
- 21 years' experience
- Joined October 2026
Skills· 4
Industry experience
- Gaming
- Media & Entertainment
- Education
More experts in Warsaw, Poland
Work experience· 7 roles
Owned 8 live ops events (25 maps), building gameplay levels from implementation and scripting through final production delivery. Integrated gameplay systems (quests, triggers, progression logic) via data-driven pipelines to support player flow, readability, and pacing across content updates.
Designed gameplay spaces across 4 biomes in a system-driven setup, shaping world composition, exploration, and spatial clarity. Built traversal and progression using layout, gating, and landmarks to guide player movement and orientation.
Choreography and performance practice that informs my approach to movement, spatial rhythm, pacing, and gameplay flow.
Education
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