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David Brian Burns II

Available to hire

I’m David Burns II, a game-ready 3D character artist specializing in realistic characters and production-ready assets for Unreal Engine pipelines.

About

I’m David Burns II, a game-ready 3D character artist specializing in realistic characters and production-ready assets for Unreal Engine pipelines. I build everything from high-poly sculpts to optimized low-poly meshes, then complete PBR textures, materials, and real-time presentation renders—often working across horror, sci-fi, and fantasy styles.

I use a full toolset including ZBrush, Maya, Substance Painter, Marvelous Designer, XGen, and Unreal Engine to create animation-ready characters, clothing variants, hair cards, and hard-surface props. I enjoy iterative production workflows, collaborating with multidisciplinary teams, and refining assets based on gameplay and art direction feedback so they perform well in real-time.

  • 6 years' experience
  • Joined October 2026

Industry experience

  • Gaming
  • Education
  • Media & Entertainment
  • Professional Services

Work experience· 5 roles

Art Handler · Pocahontas ZarathustraJan 2026 – Present · 11 mos

Installed, packed, transported, and protected museum-quality artwork for galleries, collectors, and institutions. Coordinated with installation teams to ensure safe handling, logistics, and presentation of high-value artwork.

3D Character Artist · Trelunae StudiosDec 2025 – Present · 1 yr

Developed modular character assets and clothing variants for a UE5 horror game. Created animation-ready characters from sculpt through Unreal Engine implementation, collaborating with a multidisciplinary team to iterate based on production feedback and ensure assets met gameplay and animation needs.

3D Character Artist (Character Art Production Program) · Vertex SchoolJan 2025 – Sep 2025 · 9 mos

Created production-ready organic and hard-surface assets using Maya, ZBrush, Substance Painter, and Unreal Engine. Built assets through sculpting, retopology, UV layout, PBR texturing, and real-time rendering workflows. Delivered animation-ready assets for Unreal Engine while meeting production deadlines and incorporating iterative feedback.

3D Character Artist · Character Art Production Program — Vertex SchoolJan 2025 – Sep 2025 · 9 mos
Fabricator · Carole Feuerman StudioJan 2020 – Jan 2025 · 5 yrs 1 mo

Education· 6

Certificate in 3D Modeling · Vertex School2025
MFA in Fine Art · SUNY Purchase College2017
BA in Fine Art · CSU Sacramento2014
Certificate in 3D Modeling · Vertex School2025

Certifications and awards

Certificate in 3D Modeling – Vertex School2025 – 2026

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