Hi, I’m Azamat Uktamov, a professional 3D Character Animator and Technical Rigger with 4+ years of studio and international freelance experience in game development and animation. I specialize in building production-ready rigs, delivering believable body mechanics, and creating high-quality character animation that feels responsive for gameplay and storytelling across PC, mobile, and cinematic projects. I’ve led full rigging and animation pipelines for multiple projects, including fully rigging and animating 10+ characters and integrating them into Unity, as well as producing cinematic teaser content. I also work with retargeting and mocap data cleanup to ensure motion looks natural and consistent—while staying flexible in a global production workflow, including working in Korean (TOPIK 4) after studying and living in Seoul. Additionally, I actively work as a Top Rated freelancer on Upwork, maintaining a strong track record of successful client deliveries and high-quality standard solutions.…

Azamat Uktamov

Hi, I’m Azamat Uktamov, a professional 3D Character Animator and Technical Rigger with 4+ years of studio and international freelance experience in game development and animation. I specialize in building production-ready rigs, delivering believable body mechanics, and creating high-quality character animation that feels responsive for gameplay and storytelling across PC, mobile, and cinematic projects. I’ve led full rigging and animation pipelines for multiple projects, including fully rigging and animating 10+ characters and integrating them into Unity, as well as producing cinematic teaser content. I also work with retargeting and mocap data cleanup to ensure motion looks natural and consistent—while staying flexible in a global production workflow, including working in Korean (TOPIK 4) after studying and living in Seoul. Additionally, I actively work as a Top Rated freelancer on Upwork, maintaining a strong track record of successful client deliveries and high-quality standard solutions.…

Available to hire

Hi, I’m Azamat Uktamov, a professional 3D Character Animator and Technical Rigger with 4+ years of studio and international freelance experience in game development and animation. I specialize in building production-ready rigs, delivering believable body mechanics, and creating high-quality character animation that feels responsive for gameplay and storytelling across PC, mobile, and cinematic projects.

I’ve led full rigging and animation pipelines for multiple projects, including fully rigging and animating 10+ characters and integrating them into Unity, as well as producing cinematic teaser content. I also work with retargeting and mocap data cleanup to ensure motion looks natural and consistent—while staying flexible in a global production workflow, including working in Korean (TOPIK 4) after studying and living in Seoul.

Additionally, I actively work as a Top Rated freelancer on Upwork, maintaining a strong track record of successful client deliveries and high-quality standard solutions.

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Language

Uzbek
Fluent
Korean
Advanced
English
Intermediate

Work Experience

Lead 3D Animator & Rigger at Deeptech Entertainment
December 1, 2025 - Present
Led the rigging and animation pipeline for the “Yashil Makon” project, fully rigging and animating 10+ characters and integrating them into Unity. Produced a 2–3+ minute cinematic teaser trailer for the game, delivering polished body mechanics and high-quality storytelling. Focused on production-ready character animation suitable for gameplay responsiveness and cinematic presentation.
3D Character Animator at United Soft3D
April 1, 2023 - December 1, 2025
Created expressive character animations and accurate body mechanics for over 10 episodes of the “Bek and Lola” series. Supported a large-scale YouTube content pipeline with consistent quality, contributing to strong audience growth (nearly 600,000 subscribers and over 200 million views).
3D Animator & Rigger at Doomers Entertainment
September 1, 2022 - March 1, 2023
Built advanced character rigs and delivered dynamic fighting animations for “The Golden Horde” game project. Fully rigged and animated 20+ characters (including combat and locomotion cycles) and supported animation/retargeting for quadruped creatures (4-legged) to expand character mechanics. Optimized rigs for smoother production and collaborated on a 3-minute cinematic teaser.

Education

Master’s Degree in Artificial Intelligence at Soongsil University
January 1, 2021 - January 1, 2023
Bachelor’s Degree in Information Technology at Bukhara Engineering and Technology Institute
January 1, 2015 - January 1, 2019
Master’s Degree in Artificial Intelligence at Soongsil University
January 1, 2021 - January 1, 2023
Bachelor’s Degree in Information Technology at Bukhara Engineering and Technology Institute
January 1, 2015 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet