Lucas Nastri
I am a 3D game artist with more than five years of experience creating characters, props, environments, and game-ready assets.
About
I am a 3D game artist with more than five years of experience creating characters, props, environments, and game-ready assets. I enjoy taking ideas from early sculpting and modeling through texturing, retopology, optimization, and implementation in Unity or Unreal Engine. My toolkit includes Autodesk Maya, Blender, ZBrush, Substance Painter and I am comfortable adapting my work to mobile, console, and PC games.
- 13 years' experience
- Joined October 2026
Industry experience
- Gaming
- Education
- Media & Entertainment
- Software & Internet
More experts in Mar del Plata, Argentina
Work experience· 6 roles
Worked on Dungeon Defenders 1 and Dungeon Defenders 2 for PlayStation, Xbox, and PC. Created and textured characters using baked and hand-painted workflows, developed assets and environments, produced low-poly and high-poly models, managed UV mapping, textures, and trim textures, and implemented content in Unreal Engine.
Instructor for a 3D character development course. Teaches ZBrush high-poly character and hard-surface asset development, Quad Draw and UVs in Maya, character texturing in Substance Painter, animation through Mixamo, character implementation in Unity, and rendering and turnarounds in Marmoset Toolbag.
Worked on Stumble Guys for PlayStation, Xbox, PC, and mobile, as well as Alphaverse and nWay. Developed props, assets, and environments; created low-poly and high-poly models; handled UV mapping, textures, trim textures, LODs, basic cloth simulation, rendering, rigging, blendshapes, and level dressing in Unity.
Education
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