VP

Victoria Pechák

Available to hire

I’m Victoria Pechák, a character artist and character rigger focused on creating game-ready visuals - from early sketches to fully rigged, animation-ready characters.

About

I’m Victoria Pechák, a character artist and character rigger focused on creating game-ready visuals - from early sketches to fully rigged, animation-ready characters. I enjoy designing characters, levels, and UI/UX for mobile games, and I care a lot about getting the look and feel right, whether it’s a personal project or a team collaboration.

I’ve developed skills in character concepting, 3D modeling, skinning/weight painting, IK/FK setup, and exporting rigs for real-time engines like Unity. I’m currently studying Game Design and Development, and I’m excited to grow in a creative team as a Character Rigger or Character Artist, building characters that are both visually appealing and technically solid.

  • Joined October 2026

Languages

  • UkrainianFluent
  • RussianAdvanced
  • EnglishAdvanced
  • Spanish; CastilianIntermediate

Industry experience

  • Gaming
  • Media & Entertainment
  • Education

Education· 9

Game Design and Development (ongoing studies) · International Higher School of Design2026
Character Rigging/Animation (course) · Game Art courses, FPS Game team project (FPS Character Rigging / Animation pipeline)2030 – 2026
Digital Drawing (course) · ArtCraft CG School, Kyiv, Ukraine2023
2D Game Art (course) · ArtCraft CG School, Kyiv, Ukraine2023

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