Victoria Pechák
I’m Victoria Pechák, a character artist and character rigger focused on creating game-ready visuals - from early sketches to fully rigged, animation-ready characters.
About
I’m Victoria Pechák, a character artist and character rigger focused on creating game-ready visuals - from early sketches to fully rigged, animation-ready characters. I enjoy designing characters, levels, and UI/UX for mobile games, and I care a lot about getting the look and feel right, whether it’s a personal project or a team collaboration.
I’ve developed skills in character concepting, 3D modeling, skinning/weight painting, IK/FK setup, and exporting rigs for real-time engines like Unity. I’m currently studying Game Design and Development, and I’m excited to grow in a creative team as a Character Rigger or Character Artist, building characters that are both visually appealing and technically solid.
- Joined October 2026
Skills· 13
Languages
- UkrainianFluent
- RussianAdvanced
- EnglishAdvanced
- Spanish; CastilianIntermediate
Industry experience
- Gaming
- Media & Entertainment
- Education
Education· 9
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