TP

Thomas Plesse

Available to hire

I’m Thomas Plesse, a French-speaking game and 3D development student and game art professional with a strong focus on design, modeling, texturing, and lighting.

About

I’m Thomas Plesse, a French-speaking game and 3D development student and game art professional with a strong focus on design, modeling, texturing, and lighting. I’ve worked on both technical and creative projects, including an “Escape Race” concept and collaborative 3D detective/investigation gameplay work, where I contributed assets and helped bring ideas to life in a real game pipeline.

  • Joined October 2026

Industry experience

  • Gaming
  • Computers & Electronics
  • Media & Entertainment

Work experience

Intern (Robotics/3D game collaboration) · Isybot – Les UlisJan 2024 – Apr 2024 · 4 mos

Contributed to a collaborative 3D detective/investigation game effort, handling 3D modeling, texturing, and lighting tasks as part of a team workflow. Continued applying practical engineering skills and calibration experience from the internship work.

Intern (Computer/Robotics/Mechatronics) · Isybot – Les UlisJan 2023 – Mar 2023 · 3 mos

Implemented a calibration procedure on an electromechanical actuator test bench. Supported a collaborative 3D detective/investigation game project, contributing to responsible 3D asset work such as modeling, texturing, and lighting. Also worked on collaborative delivery within a robotics-focused internship context.

Education

Professional Bachelor's Degree in Video Game Production (3D Computer Graphics) · Université Lumière Lyon 22023 – 2024
Master's Degree in Game Art · Gaming Campus Lyon2024 – 2026
DUT in Electrical Engineering and Industrial Computing · IUT de Vélez y, Université de Versailles Saint-Quentin-en-Yvelines2021 – 2023

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