Clair Obscur
I’m Clair Obscur, a sound designer focused on creating original, expressive audio assets for games and interactive experiences.
About
I’m Clair Obscur, a sound designer focused on creating original, expressive audio assets for games and interactive experiences. I’ve worked across the full sound pipeline—from recording and editing voiceover to preparing, integrating, and debugging audio so it feels seamless in-game.
Alongside production work, I’ve also trained and expanded my expertise through sound design education and specialized audio training in France. I’m currently contributing to an ongoing video game project (ProjectBase Up(e)val / Montreal) where I handle audio asset management, voiceover editing, dialogue preparation and integration, and music editing for trailers and cinematic sequences, collaborating closely with cross-functional teams to deliver polished results.
- 2 years' experience
- Joined October 2026
Industry experience
- Media & Entertainment
- Gaming
- Education
Work experience
Currently working on an ongoing video game project. Responsibilities include audio asset management and debugging, voiceover editing (processing and implementation), dialogue asset preparation and integration, voice mixing and audio cleanup, and music editing for cinematic sequences and game trailers. Works alongside cross-functional team members to coordinate tasks and deliver audio content.
Provided freelance sound design services for video game projects and other media needs, supporting audio creation and implementation as required by productions.
Interned as a sound designer for Clair Obscur: Expedition 33. Worked within the project’s sound team to support sound design tasks and production needs for an interactive release.
Education· 5
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