Lucas Martins
Hi! I’m Lucas Martins, an independent 3D artist and game developer based in Itambacuri, Minas Gerais, Brazil.
About
Hi! I’m Lucas Martins, an independent 3D artist and game developer based in Itambacuri, Minas Gerais, Brazil. I create stylized characters, horror creatures, props, and environments with a focus on making assets work smoothly in real-time game pipelines.
I use Blender and Unreal Engine to handle everything from character preparation and rigging adjustments to animation preparation, asset integration, and in-engine testing. I’m especially interested in freelance collaborations with indie studios working on horror and fantasy games, where I can contribute both artistic detail and practical game-ready implementation.
- Joined October 2026
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
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