Jacek Jeliński
Dear Hiring Manager, I am Professional 3D artist with 9 years of experience, the latest 6 as a Lead 3D Artist for Appsbow.
About
Dear Hiring Manager,
I am Professional 3D artist with 9 years of experience, the latest 6 as a Lead 3D Artist for Appsbow. Experienced in highly detailed 3D asset creation and complex industrial facilities in 3D environment for training purposes.I have a strong eye for detail and am vastly experienced in creating highly detailed 3D models, textures, lighting and environments. My main responsibilities focused on developing and supervising project’s creative process from start to finish, which included gathering references (large industrial facilities mainly), deadlines estimates for myself and team members, modelling (high/mid/low, unwrapping, baking), texturing and full Unreal Engine scene assembly: scene lighting, setting up materials, collisions, as well as performing all the work necessary to achieve a compromise between decent visual quality, system requirements and deadlines. I am a proficient Blender, Modo and Substance Painter user, operating in all programmes at an advanced level. I use Photoshop expertly as a support for my texturing process, both in Substance Painter and UE.
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Thank you for your time and consideration.
Sincerely,
Jacek Jeliński
- 9 years' experience
- Joined October 2026
Industry experience
- Manufacturing
- Gaming
- Media & Entertainment
- Software & Internet
- Education
Work experience· 6 roles
Gathered references and time estimates, then handled modeling, texturing, Unreal Engine 4/5 scene assembly with materials and lighting, and scene optimization. Worked on final project revisions and supported mobile/PC app showcases; created high/low poly gun parts and unwrapped them. Also supported FONE T S system mobile/PC showcases by creating high/low poly models, baked maps, textured assets, and implementing them in Unreal Engine 4.
Responsible for leading 3D asset and environment production for virtual training and interactive apps. Gathered references and estimated timelines; handled modeling, texturing, and Unreal Engine 4/5 scene assembly including materials, lighting, and scene optimization. Produced high/low-poly models and performed unwrapping and texturing workflows (including baking). Also worked on project revisions to deliver final quality outputs. Contributed to PC/mobile showcase apps and system-related 3D assets and animations, including UE4 implementations of textured assets.
Created high/mid/low poly assets and environments for 3D training-style applications. Responsible for texturing (including baking maps), Unreal Engine scene assembly and setup (materials, lighting, and scene optimization). Led/supervised junior artists and contributed to final project revisions; represented the company at international events.
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