I am a level and game designer with more than five years of experience creating and balancing F2P mobile puzzle and hybrid-casual games. I have designed and iterated over 200 levels for established titles including Candy Crush Saga, Candy Crush Soda Saga, and Small Town Murders: Match 3, with a focus on progression, pacing, difficulty curves, and player engagement. At HyperCell Games, I work across live game portfolios, developing mechanics, levels, economies, LiveOps events, and A/B tests.…

Mariia Turenko

I am a level and game designer with more than five years of experience creating and balancing F2P mobile puzzle and hybrid-casual games. I have designed and iterated over 200 levels for established titles including Candy Crush Saga, Candy Crush Soda Saga, and Small Town Murders: Match 3, with a focus on progression, pacing, difficulty curves, and player engagement. At HyperCell Games, I work across live game portfolios, developing mechanics, levels, economies, LiveOps events, and A/B tests.…

Available to hire

I am a level and game designer with more than five years of experience creating and balancing F2P mobile puzzle and hybrid-casual games. I have designed and iterated over 200 levels for established titles including Candy Crush Saga, Candy Crush Soda Saga, and Small Town Murders: Match 3, with a focus on progression, pacing, difficulty curves, and player engagement. At HyperCell Games, I work across live game portfolios, developing mechanics, levels, economies, LiveOps events, and A/B tests.

See more

Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Advanced
Ukrainian
Fluent
Russian
Fluent

Work Experience

Senior Level Designer at HyperCell Games
October 1, 2022 - Present
Designed and balanced hybrid-casual gameplay loops, core mechanics, levels, progression systems, and in-game economies for mobile games. Used retention, ARPU, session length, player feedback, and real-time data to optimize progression and difficulty, contributing to a reported 30% increase in retention. Built level design workflows with internal tools, used AI for prototyping, created LiveOps events, conducted A/B testing, and worked on Train Empire, Pixel Drop Rush, Pull it Out, Traffic Manager, Pin Out Master, and UnPuzzle.
Level Designer at Room 8 Studio
September 1, 2021 - October 1, 2022
Designed and iterated over 200 levels for Candy Crush Saga, Candy Crush Soda Saga, and Small Town Murders: Match 3. Analyzed player behavior to optimize difficulty, pacing, and engagement, created level progression systems, and worked on balancing mechanics to support smooth experiences for casual and competitive players. Also designed and balanced combat encounters and level progression in The Sandbox.

Education

at National Technical University "Kharkiv Polytechnic Institute"
September 1, 2014 - May 1, 2020

Qualifications

Game Design Essentials: Tools, Theories and Techniques
November 1, 2024 - October 19, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment