JR

Jacopo Remus

Available to hire

Hi, I’m Jacopo Remus, a 3D generalist focused on bringing characters and environments to life through strong modeling, UVs, texturing, and look development.

About

Hi, I’m Jacopo Remus, a 3D generalist focused on bringing characters and environments to life through strong modeling, UVs, texturing, and look development. I enjoy building believable hard-surface and organic assets, crafting lighting that supports the mood, and polishing renders in engines and industry tools to make projects feel cinematic and coherent.

  • Joined October 2026

Industry experience

  • Media & Entertainment
  • Gaming
  • Education

Work experience

3D Generalist / Graduation Project Team Lead · Graduation Project (team production)Oct 2025 – Jun 2026 · 9 mos

Coordinated and led a 7-member team on a 9-month production pipeline (split into pre-production and production phases). Planned the entire roadmap, defined key milestones, and ensured timely delivery at each stage by supervising daily progress and streamlining communication across departments. Implemented task tracking using Google Sheets to monitor deadlines and provide near real-time feedback, improving workflow efficiency. Responsible for characters from concept to in-engine rendering, as well as lighting, set dressing, and cloth simulation (including setup and iteration for production readiness).

3D Generalist (Graduation Project Team Lead) · Graduation Project (IED)Oct 2025 – Jun 2026 · 9 mos

Coordinated and led a 7-member team for a 9-month production. Planned the full roadmap split into 3 months of pre-production and 6 months of production, defining milestones and ensuring timely delivery at every stage. Implemented task tracking using Google Sheets to monitor deadlines and provide real-time feedback, improving overall workflow efficiency. Responsible for characters (from concept to in-engine rendering), lighting, set dressing, and cloth simulation. Additionally, contributed through personal studies in human and animal anatomy to strengthen character accuracy and design fundamentals.

Character Concept Studies (Human & Animal Anatomy) · Personal studies / independent workFeb 2022 – Mar 2022 · 2 mos

Completed anatomy research to support character design and world-building. Studied human and animal anatomy to develop and refine first character concepts, translating anatomical understanding into more believable proportions, shapes, and design choices for future projects.

Education

Bachelor’s Degree in CG Animation · IED - European Institute of Design2023 – 2026
High School Diploma in Fine Arts · La Grangia - Vercelli2018 – 2023

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