Rish Roy
I’m Rish Roy, an animator and 3D game animator with a hybrid technical/creative focus.
About
I’m Rish Roy, an animator and 3D game animator with a hybrid technical/creative focus. My work revolves around bringing characters to life—making every frame feel responsive and intentional through hand-crafted animation, effects, and smooth in-engine transitions.
I’ve trained in Autodesk Maya and game animation workflows, and I enjoy building gameplay-ready motion that doesn’t just move, but reacts. From kinetic combat loops and locomotion to visual effects and blueprint-based logic, I aim to create immersive experiences for games and animation projects.
- 3 years' experience
- Joined October 2026
Industry experience
- Media & Entertainment
- Gaming
- Education
Work experience· 4 roles
Developed animation and visual effects-oriented gameplay motion (kinetic mastery) and helped bridge animation requirements into engine-ready logic. Emphasized frame-accurate hand-forged motion and reactive character behavior for interactive 3D/game assets.
Worked on game animation tasks from 2024 to 2026, with a focus on high-fidelity gameplay loop animation and kinetic mastery. Built motion systems/logic thinking and added VFX-inspired impact through particle-style enhancements for satisfying combat feel.
Worked on game animation tasks including locomotion, combat-oriented motion, and cinematic-style transitions. Focused on making gameplay feel responsive to player input through high-fidelity animation principles and effects-aware timing. Contributed animation and motion polish for game-ready assets and sequences.
Certifications and awards
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