VD

Vа D ym Kis ter s kyi

Available to hire

I’m a 3D artist and game graphics creator specializing in stylized character and environment asset production.

About

I’m a 3D artist and game graphics creator specializing in stylized character and environment asset production. I’ve worked across the full pipeline—from sculpting and retopology to UVs, texturing, rigging, and real-time implementation—using tools like ZBrush, Blender, Substance 3D Painter, and game engines.

I also enjoy building game-ready UIs and polishing assets in engines such as Unreal Engine 5 and Unity. Alongside my technical work, I communicate well in Ukrainian and Russian, and I’ve supported collaborative student projects and internships by contributing reliable, production-focused art and iterative problem-solving.

  • 1 year's experience
  • Joined October 2026

Languages

  • UkrainianFluent
  • RussianFluent
  • EnglishAdvanced
  • GermanAdvanced

Industry experience

  • Gaming
  • Education
  • Media & Entertainment
  • Computers & Electronics

Work experience

Intern (Game art / 3D environment and character implementation)Jun 2025 – Aug 2025 · 3 mos

During my school internship, I created Alvyn, the main character for the game “Ode gos: Beneath the Light.” I sculpted the character in ZBrush (including clothing simulated to match the style of “Marvelous Designer”), retopologized and rigged it in Maya, then implemented it in the Unity game engine. I also modeled a monster version of the character and created environmental props such as roots using procedural systems in Blender, later integrating the assets into the game.

Project work (student production: S4G) · S4G School for GamesOct 2023 – Sep 2025 · 2 yrs

Worked on student projects in real-time pipelines. Created stylized characters using ZBrush sculpting and Blender retopology, with blending shapes. Texturing was done in Substance 3D Painter. Environment props were mostly created with Blender and Substance 3D Painter, then further integrated into engines (Unity, and also Godot for additional integration). Additionally created UI elements using Photoshop and contributed to game-asset implementation and iteration.

Education

High school degree · Kropyvnytskyi Lyceum named after the Kropyvnytskyi City Council authority (exact official name not fully provided)2012 – 2023
German integration school · Citizenship German Integration School2022 – 2023
School for games / Game graphics (studies) · S4G School for Games2023 – 2025
Internship / applied learning (school internship) · School internship (company not specified)2025

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