Vivek Tevar
I’m a 3D Character Artist with over 5 years of professional experience in the gaming industry, focused on creating production-ready characters through strong modeling, sculpting, texturing, and lighting.
About
I’m a 3D Character Artist with over 5 years of professional experience in the gaming industry, focused on creating production-ready characters through strong modeling, sculpting, texturing, and lighting. I specialize in high-resolution sculpting (ZBrush), clean low-poly game-ready assets, and efficient asset creation using modern pipelines.
I enjoy bringing characters to life with attention to anatomy, silhouette, and storytelling, while staying production-focused—optimizing for real-time use and working across disciplines like clothing workflows (Marvelous Designer), UVs/topology, and texturing with Substance tools. I’ve also collaborated with cross-functional teams to maintain consistent visual standards and deliver complete character assets for real-time engines.
- 5 years' experience
- Joined October 2026
Industry experience
- Gaming
- Media & Entertainment
Work experience
Sculpted high-resolution character models in ZBrush and created garments using Marvelous Designer. Produced clean low-poly meshes with efficient UV layouts and PBR textures for real-time use, using Marmoset for rendering/baking. Collaborated with cross-functional teams to ensure seamless integration in-engine and contributed to establishing and maintaining visual standards for character assets.
Education
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