Ginevra Caridi
I’m a real-time 3D artist based in Rome, specialising in creating, optimising, and integrating assets for Unity-based applications and XR experiences.
About
I’m a real-time 3D artist based in Rome, specialising in creating, optimising, and integrating assets for Unity-based applications and XR experiences. I work across the full pipeline—from modelling and sculpting to retopology, UVs, PBR texturing, and in-engine implementation—so the final results perform well visually and technically.
I enjoy building environments and props with a strong attention to lighting, materials, and VFX details, while also supporting production needs like asset documentation, content testing, and QA before hand-off. My professional focus is on delivering production-ready assets for mobile, VR, and emerging technologies, using tools like Autodesk Maya, ZBrush, Substance 3D Painter, Unreal Engine 5, and Unity.
- 2 years' experience
- Joined October 2026
Skills· 14
Languages
- ItalianFluent
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience
Create and optimise 3D assets and props for real-time XR applications, covering modelling, sculpting, UVs, texturing and asset preparation. Integrate and tune assets in Unity, including materials, scene implementation and visual adjustments. Produce textures, materials, VFX and supporting UI graphics within the real-time production pipeline. Identify and resolve asset and in-engine issues, validate fixes through testing and review, and perform content verification and QA before internal hand-off. Produce Game Design Documents, production documentation and asset specifications to support the development team.
Develop concepts and presentation materials for mobile, VR and emerging-technology applications. Support research, UX exploration and interaction proposal development for digital experiences. Create mock-ups, visual assets and presentation graphics using Adobe Photoshop. Assist with client-facing documentation, concept proposals, and internal design materials.
Education· 6
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