Gustavo Zambianchi
I’m a CG generalist specializing in 3D modeling, texturing, and shading, with strong experience across lighting, animation, storyboarding, and VFX workflows.
About
I’m a CG generalist specializing in 3D modeling, texturing, and shading, with strong experience across lighting, animation, storyboarding, and VFX workflows. I enjoy translating ideas into clear visual storytelling—whether that’s building high-quality assets, shaping look-dev, or supporting production from concept to final render.
I also teach animation and composition, focusing on body mechanics, acting principles, and composition for 3D animation/VFX. Alongside my industry work (including an independent Godot game project), I’m drawn to projects that combine artistic craft with practical production thinking—so teams can move smoothly from references and boards to polished final results.
- 21 years' experience
- Joined October 2026
Industry experience
- Education
- Media & Entertainment
- Gaming
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Work experience· 7 roles
Teach animation principles and support student production through animation exercises and 3D animation workflows.
Teach animation principles, body mechanics and acting; mentor practical exercises and 3D animation production workflows.
Teach animation principles, body mechanics, and acting; mentor practical exercises and 3D animation production workflows.
Education· 9
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