Patrick Gray

Available to hire

I’m Patrick Gray, a senior 3D artist and CG generalist with 20+ years of experience turning complex products and technical ideas into photorealistic visuals that help brands sell.

About

I’m Patrick Gray, a senior 3D artist and CG generalist with 20+ years of experience turning complex products and technical ideas into photorealistic visuals that help brands sell. I work end-to-end across the CG pipeline—modeling, look development, lighting, animation, rendering, and post—so the final output feels polished, believable, and purpose-built for marketing.

I’ve led and built CG teams for major productions and campaigns, collaborating with creative and engineering-focused partners across automotive, industrial, consumer products, and B2B marketing. Along the way, I’ve delivered hundreds of commercials, developed workflows and pipelines, and integrated generative AI tools into production for faster, more versatile content creation.

  • 25 years' experience
  • Joined October 2026

Languages

  • FrenchFluent
  • EnglishFluent
  • Spanish; CastilianBeginner

Industry experience

  • Media & Entertainment
  • Professional Services
  • Consumer Goods
  • Manufacturing
  • Computers & Electronics
  • Education

More experts in Bentonville, United States

Work experience· 8 roles

Senior CG Generalist / CG Director / Owner (Freelance) · VIZMATE (3DCG Consulting)Mar 2024 – Present · 2 yrs 9 mos

Freelance consulting delivering photorealistic product renderings and animation for advertising, CPG, and B2B marketing campaigns. Creates automotive, industrial, and engineering visuals for global brands, and produces generative AI images and video workflows integrated into a CG pipeline. Handles post-production, editing, compositing, and supports Blender/Maya generalist work across the full 3D pipeline. Clients include Hogarth Worldwide (Apple), Discovery Network, Mainstay Digital, MarketScale, Charlie Uniform Tango, and 31000ft Hogarth.

Sr. CG Artist (Apple division) · Hogarth WorldwideMar 2022 – Feb 2024 · 2 yrs

Produced high-end product lighting and rendering for Apple marketing campaigns, including iPad and accessory content. Partnered with Apple creative and CMF teams to create photoreal product renderings. Worked using Maya/V-Ray and Nuke for production lighting, rendering, and compositing.

Director of Visualizations · TourIt Media Inc.Jan 2020 – Feb 2022 · 2 yrs 2 mos

Built an architectural visualization studio from the ground up for rapid scalability and led pipeline process improvements and production standards. Grew the team to 10+ artists within one year and drove pipeline integration and development.

Senior CG Artist — Experiential · Encore Inc. (formerly PSAV)Jan 2018 – Jan 2020 · 2 yrs 1 mo
Senior CG Artist (Contract/Remote) · Rayon FXMay 2017 – Dec 2017 · 8 mos
Sr. Look Development Artist · ReelFX Creative StudiosFeb 2012 – Apr 2017 · 5 yrs 3 mos
Digital Supervisor · RadiumNov 2005 – Feb 2012 · 6 yrs 4 mos
Lighting Supervisor / Department Lead · Meteor StudiosApr 2001 – Nov 2005 · 4 yrs 8 mos

Education

Bachelor's Degree, Environmental Design / Architecture · Université du Québec à Montréal2030 – 2026
Associate Degree, Applied Arts — Cinema / Photography · Saint-Jérôme College2030 – 2026

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