Patrick Gray
I’m Patrick Gray, a senior 3D artist and CG generalist with 20+ years of experience turning complex products and technical ideas into photorealistic visuals that help brands sell.
About
I’m Patrick Gray, a senior 3D artist and CG generalist with 20+ years of experience turning complex products and technical ideas into photorealistic visuals that help brands sell. I work end-to-end across the CG pipeline—modeling, look development, lighting, animation, rendering, and post—so the final output feels polished, believable, and purpose-built for marketing.
I’ve led and built CG teams for major productions and campaigns, collaborating with creative and engineering-focused partners across automotive, industrial, consumer products, and B2B marketing. Along the way, I’ve delivered hundreds of commercials, developed workflows and pipelines, and integrated generative AI tools into production for faster, more versatile content creation.
- 25 years' experience
- Joined October 2026
Skills· 13
Languages
- FrenchFluent
- EnglishFluent
- Spanish; CastilianBeginner
Industry experience
- Media & Entertainment
- Professional Services
- Consumer Goods
- Manufacturing
- Computers & Electronics
- Education
More experts in Bentonville, United States
Work experience· 8 roles
Freelance consulting delivering photorealistic product renderings and animation for advertising, CPG, and B2B marketing campaigns. Creates automotive, industrial, and engineering visuals for global brands, and produces generative AI images and video workflows integrated into a CG pipeline. Handles post-production, editing, compositing, and supports Blender/Maya generalist work across the full 3D pipeline. Clients include Hogarth Worldwide (Apple), Discovery Network, Mainstay Digital, MarketScale, Charlie Uniform Tango, and 31000ft Hogarth.
Produced high-end product lighting and rendering for Apple marketing campaigns, including iPad and accessory content. Partnered with Apple creative and CMF teams to create photoreal product renderings. Worked using Maya/V-Ray and Nuke for production lighting, rendering, and compositing.
Built an architectural visualization studio from the ground up for rapid scalability and led pipeline process improvements and production standards. Grew the team to 10+ artists within one year and drove pipeline integration and development.
Education
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