Natasha Dimitrievska
I’m a 3D artist and environment artist based in Skopje, focused on realistic, PBR-driven texturing and optimized assets for real-time applications.
About
I’m a 3D artist and environment artist based in Skopje, focused on realistic, PBR-driven texturing and optimized assets for real-time applications. I work across terrain, buildings, and airport environments, using real-world references and careful mesh/UV preparation to achieve detailed results that also perform well in production pipelines.
- 4 years' experience
- Joined November 2026
Languages
- MacedonianFluent
- EnglishAdvanced
- SerbianAdvanced
Industry experience
- Gaming
- Transportation & Logistics
- Professional Services
More experts in Skopje, North Macedonia
Work experience
Produced and refined terrain for more than 400 airports and surrounding environments for the Airport Briefing application. Edited terrain meshes, corrected elevations, and prepared UVs using proprietary terrain tools and Autodesk 3ds Max. Processed real-world satellite imagery through cleanup, color correction, texture blending, and visual adjustments. Optimized geometry and texture assets and integrated completed terrain content into Unity as part of a team-based pipeline. Contributed to 3D building assets when required.
Modeled detailed airport terminals, hangars, and environment props from real-world photographic references for Microsoft Flight Simulator. Created architectural interiors and exteriors with UV layouts, texture atlases, trim sheets, tiling textures, and PBR materials. Prepared game-ready assets through high-to-low-poly baking, geometry and texture optimization, and LOD creation. Worked with the Microsoft Flight Simulator SDK to export and integrate scenery assets within a collaborative team.
Education
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