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MITHILESH M

Available to hire

I’m a 3D environment and game asset artist focused on game-ready props and real-time environment presentation.

About

I’m a 3D environment and game asset artist focused on game-ready props and real-time environment presentation. I primarily model, retopologize, and UV map in Blender, then create PBR materials in Substance 3D Painter and present scenes in Unreal Engine 5.

Recently, I built a Japanese-inspired interior in my personal project, “The Lone Samurai: Hermitage,” where I designed the hermitage environment, produced hero assets like samurai armor and katana variants, and assembled everything into a cinematic walkthrough in Unreal Engine 5. I’m excited to contribute to environment and asset production teams at game studios and keep growing through portfolio-driven, end-to-end workflows.

  • 1 year's experience
  • Joined November 2026

Languages

  • EnglishAdvanced
  • TamilFluent
  • MalayalamIntermediate

Industry experience

  • Gaming
  • Media & Entertainment

Work experience

Independent 3D ArtistJan 2025 – Present · 1 yr 11 mos

Developed personal 3D projects and expanded a game-art portfolio with a focus on environment/prop modelling, asset preparation, UV workflows, PBR material creation, retopology, and real-time environment presentation. Worked through end-to-end pipelines to create and present environments and hero/supporting assets, including Unreal Engine 5 cinematic presentation for portfolio pieces.

Education

Master of Business Administration (MBA) — Business Analytics · SRM Institute of Science and Technology (SRMIST)2025 – 2026
Bachelor of Technology (B.Tech) — Information Technology (Honours) · Velalar College of Engineering and Technology (affiliated to Anna University)2021 – 2025

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