MITHILESH M
I’m a 3D environment and game asset artist focused on game-ready props and real-time environment presentation.
About
I’m a 3D environment and game asset artist focused on game-ready props and real-time environment presentation. I primarily model, retopologize, and UV map in Blender, then create PBR materials in Substance 3D Painter and present scenes in Unreal Engine 5.
Recently, I built a Japanese-inspired interior in my personal project, “The Lone Samurai: Hermitage,” where I designed the hermitage environment, produced hero assets like samurai armor and katana variants, and assembled everything into a cinematic walkthrough in Unreal Engine 5. I’m excited to contribute to environment and asset production teams at game studios and keep growing through portfolio-driven, end-to-end workflows.
- 1 year's experience
- Joined November 2026
Languages
- EnglishAdvanced
- TamilFluent
- MalayalamIntermediate
Industry experience
- Gaming
- Media & Entertainment
Work experience
Developed personal 3D projects and expanded a game-art portfolio with a focus on environment/prop modelling, asset preparation, UV workflows, PBR material creation, retopology, and real-time environment presentation. Worked through end-to-end pipelines to create and present environments and hero/supporting assets, including Unreal Engine 5 cinematic presentation for portfolio pieces.
Education
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