Gorkemgeyi̇k
I’m a Turkish 3D Technical Artist and Game/Environment artist focused on building game-ready assets, optimizing performance, and making clean, production-ready models.
About
I’m a Turkish 3D Technical Artist and Game/Environment artist focused on building game-ready assets, optimizing performance, and making clean, production-ready models. My background combines real-time rendering and tools-based workflow, including Unity, Unreal Engine, Blender, Houdini, and Substance tools—so I can take an asset from concept through texturing and integration.
I also enjoy architecture/visual design work, where I’ve produced detailed 3D models and construction documentation using tools like Revit, SketchUp, and AutoCAD. Alongside my technical skills, I bring hands-on experience from game engines and production pipelines, and I’ve worked in collaborative environments—reviewing POIs, profiling performance, and supporting teams through reliable, organized asset delivery.
- 2 years' experience
- Joined November 2026
Skills· 11
Languages
- EnglishAdvanced
- GermanBeginner
- TurkishFluent
Industry experience
- Gaming
- Media & Entertainment
- Education
- Computers & Electronics
- Professional Services
- Real Estate & Construction
Work experience
Built and maintained in-game assets for fishing and other gameplay needs, supporting mesh, collision, and instancing. Profiled performance and investigated causes of frame-rate drops, created optimization and reporting tools, and used PCG for foliage/asset placement. Supported multi-platform releases by unifying CVars; also reviewed POIs and reported related performance issues.
Worked on 3D/game art tasks including modeling, optimization, and performance support. Built shader functions and implemented in-game features, reviewed meshes/assets (focusing on fishing/collision/instancing areas), profiled performance, reported causes of frame-rate drops, and built optimization/reporting tools for automated checks. Used PCG for asset and foliage placement and supported multi-platform releases by unifying CVars. Also contributed to engine/workflow improvements and 3D printing/game-ready asset creation.
Education
Certifications and awards· 5
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