Jake Morgan

Available to hire

I’m Jake Morgan, a sound designer and audio developer based in Brighton, UK, focused on creating high-quality audio for AAA games—especially interactive sound effects, voice-over, and dialogue systems.

About

I’m Jake Morgan, a sound designer and audio developer based in Brighton, UK, focused on creating high-quality audio for AAA games—especially interactive sound effects, voice-over, and dialogue systems. I work across both the creative and technical sides: crafting repeatable audio workflows, building Wwise/Unreal implementations, and making sure dialogue and SFX deliverables meet production and technical standards.

I also bring strong QA leadership experience, having managed and performed audio quality validation and regression testing across multiple Total War and racing titles. I enjoy collaborative problem-solving, turning storytelling goals into usable audio systems, and—outside of work—building my own games as a hobby.

  • 7 years' experience
  • Joined November 2026

Industry experience

  • Gaming
  • Media & Entertainment

Work experience· 7 roles

Dialogue Design & Mastering Engineer (Freelance) · RevRooms / ZA/UMNov 2025 – Jun 2026 · 8 mos

Designed repeatable processing and quality-control workflows for high-volume dialogue deliverables. Validated outputs against technical and production standards to ensure consistent, release-ready audio. Focused on mastering quality and content validation processes to support downstream production needs.

Sound Designer · DPS Games / Wargaming (Steel Hunters)Mar 2024 – Sep 2025 · 1 yr 7 mos

Designed and implemented SFX and voice-over content and interactive audio systems for mecha hero shooter Steel Hunters using Unreal Engine 5 and Wwise. Built audio assets and logic to support gameplay feel and dialogue delivery, collaborating with teams to ensure correct integration and performance.

Audio Designer · Frontier Developments (Elite Dangerous / Planet Coaster 2)Feb 2023 – Mar 2024 · 1 yr 2 mos

Designed and implemented SFX and dialogue content and audio systems for Elite Dangerous updates 15–18. Worked using Cobra Engine and Wwise to deliver update-ready audio that matched technical constraints and production expectations, including system-driven implementation and content validation for releases.

Senior Audio QA Lead · Creative Assembly (Total War)Jun 2022 – Feb 2023 · 9 mos
Audio QA Lead · Creative Assembly (Total War)Mar 2021 – Jun 2022 · 1 yr 4 mos
Senior Audio QA Technician · Creative Assembly (Total War)Feb 2020 – Mar 2021 · 1 yr 2 mos
QA Technician — Multiplayer / Audio · CodemastersJan 2019 – Feb 2020 · 1 yr 2 mos

Education

BSc (Hons) Sound Design · Staffordshire University2015 – 2018

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