Dorn Roberts
I’m Dorn Roberts, a senior character rigger with 10+ years of experience across feature film, episodic television, and VFX production pipelines.
About
I’m Dorn Roberts, a senior character rigger with 10+ years of experience across feature film, episodic television, and VFX production pipelines. I specialize in character, creature, facial, clothing, and vehicle rigging, with a strong focus on rig stability, performance, and deformation quality that supports both animation and downstream production needs.
I’ve built and refined Python-based rigging automation tools and scripted rigging pipelines, and I enjoy collaborating closely with modeling and animation teams to maintain deformation standards across many assets. In addition to rigging, I’ve worked as an animator and bring mentorship experience, helping raise consistency and best practices in studio rigging workflows.
- 10 years' experience
- Joined November 2026
Industry experience
- Media & Entertainment
- Software & Internet
Work experience· 8 roles
Developed character, clothing, and prop rigs in Maya using Python automation tools. Collaborated on custom rigging module development to improve and expand the rigging pipeline. Wrote Python tools as needed for production. Partnered closely with modeling and animation teams to maintain deformation standards across a wide range of assets, and contributed to production pipeline problem-solving and iterative rig refinement.
Executed body and clothing rigging for stylized feature character work. Coordinated with animation and modeling teams to support expressive performance and maintain rig deformation standards for production.
Created character, clothing, prop, and vehicle rigs for feature and episodic productions. Built rigs in Maya using a Python-based scripted rigging pipeline.
Education
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