KB

Kurt Butler

Available to hire

I’m Kurt Butler, a Senior Character Artist and 3D Modeller with over 25 years of experience across games and film.

About

I’m Kurt Butler, a Senior Character Artist and 3D Modeller with over 25 years of experience across games and film. I love building believable characters and creatures—from concept and sculpting through topology, UVs, baking, texturing, and final integration—so the final work feels emotional, grounded, and ready for real-time or production pipelines.

My career spans roles at studios such as A44 Games (Flintlock: The Siege of Dawn), Weta Digital, and Framestore, plus indie and collaborative projects where I’ve led character creation end-to-end. I’m especially drawn to high-end workflows using tools like ZBrush, Maya, Substance Painter, Unreal Engine, Houdini, and Mari, and I enjoy teaming up with artists to push quality and storytelling forward.

  • 25 years' experience
  • Joined November 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Professional Services

Work experience· 12 roles

Senior Modeller/Texture Artist · Framestore MelbourneSep 2025 – Sep 2026 · 1 yr 1 mo

Worked on feature films after a hiatus from VFX, modelling digital doubles, horses, and armour, and texturing assets. Picked up and applied new tools including Houdini and Mari, collaborating with a talented and friendly team.

Senior Character Artist · Unclear GamesAug 2024 – May 2025 · 10 mos

Led character art for indie project The Florist, covering design and development of all in-game characters, including the protagonist Jerssica and encountered creatures. Built on Unreal Engine’s Metahuman system with custom clothing, hair, and detailed character work; sculpted in ZBrush, created topology and UVs in Maya, baked maps in Marmoset Toolbag, textured in Substance Painter, and integrated assets into Unreal Engine 5 with final material setup contributions and art direction support.

Senior Character Artist · Floating Rock StudioJul 2024 – Aug 2024 · 2 mos

Contributed to the Kyoryu game project for Games.com. Textured and created materials in Unreal Engine for the main character Kyoryu and the Raptors, including developing an iridescent/dynamic material effect for the Raptors to enhance their visual presence.

Senior Character Artist · A44 GamesNov 2020 – Aug 2024 · 3 yrs 10 mos
Senior 3D Artist · Healthy Treats and DessertsSep 2018 – Feb 2020 · 1 yr 6 mos
Business Owner · Raw Glory LtdSep 2018 – Dec 2020 · 2 yrs 4 mos
Modeller · Weta DigitalFeb 2009 – Dec 2018 · 9 yrs 11 mos
Previs Modeller · Animal LogicMar 2008 – Mar 2010 · 2 yrs 1 mo

Education

TAFE NSW Certificate · TAFE NSW2006

Certifications and awards

Script writing using MEL for Maya (TAFE NSW Certificate)2006 – 2026

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