Saeid Rezaee
I’m Saeid Rezaee, a Senior 3D Character Artist based in Kuala Lumpur with 10 years of experience across game and cinematic production.
About
I’m Saeid Rezaee, a Senior 3D Character Artist based in Kuala Lumpur with 10 years of experience across game and cinematic production. I specialize in realistic and stylized character, animal, and asset creation, covering the full pipeline from high-poly sculpting and anatomy through retopology, UVs, baking, PBR texturing, and production-ready implementation.
I also bring strong skills in cloth and hair work, grooming, rigging, and real-time presentation in engines like Unreal Engine and Unity. Over the years, I’ve delivered game-ready assets and supported multiple project types—ranging from hair/cloth simulations and character VFX to clothing and prop creation—while staying focused on quality, technical requirements, and deadlines.
- 7 years' experience
- Joined November 2026
Languages
- EnglishAdvanced
Industry experience
- Gaming
- Media & Entertainment
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Work experience· 6 roles
Worked across the 3D production pipeline for PC/console projects, including character modeling and texturing, rigging, environment and prop creation. Created and prepared production-ready assets from modeling through final presentation. Supported multiple asset types while meeting technical requirements and production deadlines, with strong focus on delivering game-ready quality.
Created hair and cloth simulations for 3D characters and developed/integrated VFX elements for character-based projects. Collaborated with character assets to achieve realistic, production-ready hair, cloth, and visual effects.
Supported a short animation by modeling and texturing character outfits. Contributed to an NFT project by modeling, texturing, and producing test renders for props and clothing.
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