David Emiliano Arredondo Cortes
I’m a Vancouver-based FX and 3D artist focused on building strong simulation and production workflows, from Houdini effects like Pyro, RBD, and particles to USD-based Solaris pipelines.
About
I’m a Vancouver-based FX and 3D artist focused on building strong simulation and production workflows, from Houdini effects like Pyro, RBD, and particles to USD-based Solaris pipelines. I enjoy turning complex technical setups into reliable, film-ready results while keeping the process organized and production-minded.
Alongside FX, I also work through look development and compositing—using tools like VEX, VOPs, and Nuke—to refine shots through roto, multilayer workflows, and polished final comp. Whether it’s environment and camera work in Unreal Engine or compositing for commercials and short films, I like collaborating closely and delivering work that supports the final story on screen.
- 5 years' experience
- Joined November 2026
Industry experience
- Media & Entertainment
Work experience
Composited for commercial campaigns featuring OXXO and Tim Hortons, contributing to animation work and generating deliverables for possible Realize-style outputs using After Effects as part of the production pipeline.
Performed rotoscoping and compositing tasks, supporting commercial and campaign deliverables. Worked on node-based production setups and contributed to post-production workflows using VFX/compositing tools.
Contributed to animation and digital art projects with responsibilities including environment and camera building in Unreal Engine, along with texturing and developing scenes for film or academic presentations and short-form pieces.
Education
Certifications and awards
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