Aaron Firem
I’m Aaron Firem, a senior concept artist and visual development professional with 18+ years in the game industry.
About
I’m Aaron Firem, a senior concept artist and visual development professional with 18+ years in the game industry. I specialize in character, environment, prop design, and storyboards, and I enjoy shaping strong visual direction through research, rapid iterations, and paint-over style polish that helps teams move from idea to production-ready artwork.
Over my career I’ve supported AAA, mobile, console, and PC projects, collaborating with international teams both in-house and remotely. I’ve worked across sci-fi and military themes as well as stylized mobile worlds, and I’m especially focused on mentoring junior artists, integrating feedback efficiently, and building reliable visual development pipelines that elevate the overall look and story clarity of a project.
- 19 years' experience
- Joined November 2026
Industry experience
- Gaming
- Media & Entertainment
More experts in Cleveland, United States
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Work experience· 10 roles
Designed characters, environments, weapons, and assets for PUBG and KRAFTON's Project: Black Budget, a sci-fi extraction shooter on PC. Supported visual development for multiple mobile and PC games, and contributed to pitch presentation art. Worked within production pipelines, integrating art direction, research, and iterative feedback to deliver production-ready concept art while collaborating with international teams.
Delivered concept art for multiple mobile and related projects including Rovio's Angry Birds: RoadRunner, PokerStars: PowerUp Poker, Sony's Lemmings mobile, and LittleBigPlanet mobile endless runner titles. Produced concept work for pitches and client requests, supporting art direction through research, style exploration, and efficient iteration across characters, environments, and props.
Created concept art for stylized mobile and PC titles, including character, tank/vehicle, weapon, and game map designs for Magnific Games’ War Alliance. Designed fantasy naval battleship concepts for Gun Powder Games’ Maelstrom, and produced character art concepts for a TV commercial marketing project with Fido Germany.
Education
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