NA

Nano Afrane

Available to hire

I’m a 3D animator and cinematic animator who loves turning performance and story into camera-ready sequences for games and AAA productions.

About

I’m a 3D animator and cinematic animator who loves turning performance and story into camera-ready sequences for games and AAA productions. I work across the cinematic pipeline—mocap cleanup, animation, and shot-specific refinement—while keeping continuity in staging, blocking, and character acting.

I also enjoy collaborating end-to-end with directors, animators, artists, and production teams, moving smoothly from previsualization through layout art and into final animation. From shot creation to scene assembly and sequencing, I focus on translating storyboards and scripts into 3D cinematic beats that feel intentional, readable, and great to play.

  • 6 years' experience
  • Joined November 2026

Industry experience

  • Gaming
  • Media & Entertainment

Work experience· 5 roles

3D Animator · NAN O A F R A N EJan 2022 – Present · 4 yrs 11 mos

Cinematic and gameplay animation work across the previsualization-to-final pipeline, including mocap cleanup, body and facial performance refinement, and hand-key animation. Supports shot-specific requirements with a focus on character acting, camera continuity, and performance polish for AAA game projects. Collaborates with production and creative teams to adapt sequences to evolving story and visual needs, covering areas like camera/layout planning, scene assembly, set dressing, sequencing, and editorial delivery support.

Remote Gameplay Animator / Cinematics Animator · Nexon OCS Studio (Irvine, CA)Mar 2020 – Jul 2020 · 5 mos

Animated gameplay and cinematic content using hand-key animation and motion capture workflows. Developed animation for third-person melee combat across PC and console platforms, supporting locomotion, combat attacks, and miscellaneous gameplay animation while refining captured performance for story and shot-specific storytelling.

Game Play Animator / Cinematics Animator · Sony Interactive Entertainment Inc.Apr 2019 – Jan 2020 · 10 mos

Worked on The Last of Us: Part II (PS4) supporting cinematic animation needs. Contributed to in-game and cinematic sequence animation, coordinating with the broader animation and production teams to meet shot requirements while maintaining performance and narrative intent.

Previs - Shot Creator · The Third Floor, Inc.Jan 2019 – Jan 2020 · 1 yr 1 mo
Remote Gameplay Animator / Cinematics Animator (Counterplay Games) · Counterplay GamesMar 2018 – Jun 2018 · 4 mos

Education

· Savannah College of Art & Design2013 – 2017

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